Mec4D opened this issue on Mar 26, 2005 · 44 posts
Mec4D posted Sat, 26 March 2005 at 9:00 PM
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"Surrender to what it is - Let go of what was - Have faith in what will be "
wolf359 posted Sat, 26 March 2005 at 9:03 PM
Mec4D posted Sat, 26 March 2005 at 9:33 PM
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Mec4D posted Sat, 26 March 2005 at 10:27 PM
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"Surrender to what it is - Let go of what was - Have faith in what will be "
PapaBlueMarlin posted Sat, 26 March 2005 at 10:30 PM
So doing SS isn't the same as doing translucence right?
Mec4D posted Sat, 26 March 2005 at 10:35 PM
yes Jeremy, it works in reality almost the same way but SS is more heavy waxy material and translucence is more paper material.. what you think about my new James?
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"Surrender to what it is - Let go of what was - Have faith in what will be "
PapaBlueMarlin posted Sat, 26 March 2005 at 10:36 PM
I think he looks awesome :)
GWeb posted Sat, 26 March 2005 at 10:47 PM
Cath Yayaya now you see subsurface scatter made him look organic and life like realistic. Cheer!! GWeb
Mec4D posted Sat, 26 March 2005 at 10:58 PM
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"Surrender to what it is - Let go of what was - Have faith in what will be "
PapaBlueMarlin posted Sat, 26 March 2005 at 11:11 PM
Very cool :) I wonder what it would look like if the skeleton was under his skin...
Aureeanna posted Sat, 26 March 2005 at 11:14 PM
wonderful ideas they are...thanks so much for sharing them with us!
artistheat posted Sat, 26 March 2005 at 11:17 PM
That is very cool.I saved this tutorial as a PDF so I could have it for reference later...Thanks
Mec4D posted Sat, 26 March 2005 at 11:18 PM
Thanks Aureeanna:) Jeremy you can read my mind!! I just play with it! and it is soooo coooooool!
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
GWeb posted Sat, 26 March 2005 at 11:18 PM
Hehehe Cath!! PapaBlueMarlin, not really necessary to have skeleton because skin tend to show transclent effect. If you put your hand to the sun you still won't see your bones. But your suggestion is still good for some creatures with thin skin especially bat wings. GWeb
Mec4D posted Sat, 26 March 2005 at 11:25 PM
so from what I see Subsurface scattering have to be used always for the human no matter what, it give the surface very organic and natural effect! exact as suggested for Maya...
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
GWeb posted Sat, 26 March 2005 at 11:26 PM
Yep very true.
GWeb posted Sat, 26 March 2005 at 11:34 PM
Cath, I have one more suggestion for you to make it look more organic. I am not sure if Aura is added in P6 I do not find any in P5. The skin need little aura along with the subsurface scatter. GWeb
squid69 posted Sat, 26 March 2005 at 11:36 PM
Post three - looks very cool, especially the outsides of the neck and around the scalp. Regarding post 15 (16? too much barley and hops soda), would you use this in bright light as well? bowing I'm not worthy!
Message edited on: 03/26/2005 23:39
operaguy posted Sat, 26 March 2005 at 11:52 PM
James with Cath Texture and Poser6 lighting and rendering = the new leading man of my films! BEAUTIFUL! Cath you must love men because yours are infused with the real thing. Are there great morphs already for James to make him into distictive character? Does not matter, morphs can be made. ::::: Opera :::::
operaguy posted Sat, 26 March 2005 at 11:54 PM
Cath, your texture fits both low-res and hi-res James, right? ::::: Opera :::::
Mec4D posted Sun, 27 March 2005 at 12:28 AM
and here my own movie Poser6 Star James Johns in own animated story "ANUBIS" :)
Finally I can use it for the animation I was working in Poser5, now with new update of James and new features from Poser6 it looks much better.. scene is from Poser6 but the Lens Flare was added after rendering manually.. I used my own prop for Lens Flare but it take to long for rendering..
:)
Jeremy do you remmeber Woody by Anubis? now you know what I was talking about ;) he is awesome !
Cath
Message edited on: 03/27/2005 00:30
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
GWeb posted Sun, 27 March 2005 at 5:27 AM
The image look excellent but I am still bothered that James still need little aura effect to match with the backdrop image.
SAMS3D posted Sun, 27 March 2005 at 5:49 AM
Cath, you should put all these tuts on a CD and sell them....I would surely buy it. Thank you so much for all this help, I will have to come back and get this one too as soon as my copy arrives. Sharen
Mec4D posted Sun, 27 March 2005 at 8:02 AM
GWeb I know what you mean! but nope we don't have this and if I go to use a little bit atmosphere then it will render forever.. I am going to pu tin a particleillusion effect on the very end to get everything mixed nice together and when he move it looks much better because of motion blur he match more with the rest of the scene.. Sharen....... that is really sweet from you to say words like this.. Thank you my dear!!! I am going to put the all Poser6 mini tutors on my website so everyone that just started with P6 can take a look inside... About 2-3 months I go to work on a big commercial projects for our 3D community.. to this time I have fun doing things for you and not always for sale.... Cath
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
Gareee posted Sun, 27 March 2005 at 8:10 AM
Is there some reason why the nails on the hands looked like they were glowing? That just looked sort of odd, but the rest is killer stuff!
Way too many people take way too many things way too seriously.
Mec4D posted Sun, 27 March 2005 at 8:17 AM
you are right Gareee the nails looks ODD... I forgot to put the same SS material as on the hand... I ASK for forgiveness !!!! the rest was a killer stuff that why I forgot...now you know the truth!!! Cath
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
Gareee posted Sun, 27 March 2005 at 8:31 AM
Way too many people take way too many things way too seriously.
PapaBlueMarlin posted Sun, 27 March 2005 at 10:16 AM
Cath, your animation stills look great :) James is certainly a little more interesting than Woody ;)
xoconostle posted Sun, 27 March 2005 at 12:02 PM
Before upgrading to Poser 6, I found that by using face_off's subsurface scattering Python scripts with Traveler's free "Radiosity Lights" (from RDNA,) I got effects just like Cath's, above. The fastscatter node may not yield the surface complexity that face_off's products do (they add freckles, vein bump, etc.) but it appears to yield slightly faster renders and require fewer lights to get those chiarscuro-like light effects. Most cool. Thanks for your excellent P6 tips, Cath. It's a real pleasure exploring the new features, isn't it?
face_off posted Sun, 27 March 2005 at 5:16 PM
xoconostle...the method described above is based on light coming from behind the object - ie. backfacing sss. It is generally accepted that it is the front-facing sss (ie. light entering the skin from the direction of the camera and then exiting the skin) which gives realism to human skin. So the above method should be used in addition to, rather than instead of, the fake sss python scripts. Also, the fake sss scripts do not results in any noticeable slowdown in rendertime. I tried the mini-tut and didn't get anything resembling the results above. Perhaps Cath you could share your render and light settings?
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Becco_UK posted Sun, 27 March 2005 at 5:16 PM
Nice work and points in the general direction but the effects shown look like variations of translucencey rather than true sub surface scatering. Is this a limitation of Poser 6 (which I'm waiting for) or is it because we all need to get to know the new nodes better?
Mec4D posted Sun, 27 March 2005 at 7:19 PM
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
Mec4D posted Mon, 28 March 2005 at 3:40 AM
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
GWeb posted Mon, 28 March 2005 at 3:49 AM
It looks awesome and geogerous. What exactly were you looking for? To show some veins and sorts? Try to merge SS with a grayscale texture map.
Mec4D posted Mon, 28 March 2005 at 3:57 AM
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
Mec4D posted Mon, 28 March 2005 at 4:07 AM
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
Mec4D posted Mon, 28 March 2005 at 9:10 AM
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
GWeb posted Mon, 28 March 2005 at 10:17 AM
Excellent render, very uncanny :) Gene
PapaBlueMarlin posted Mon, 28 March 2005 at 10:54 AM
very cool :)
byAnton posted Sun, 01 May 2005 at 3:17 PM
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kaustubh2006 posted Tue, 27 November 2007 at 10:41 AM
thanks a lot for the tutorial...the only thing that i was missing in my renders.....he he
SSAfam1 posted Tue, 27 November 2007 at 11:05 AM
kaustubh2006 posted Tue, 27 November 2007 at 12:00 PM
i tried your tutorial....but i am not getting good results....can you be please more elaborative about the technique.... :-(
vincebagna posted Wed, 28 November 2007 at 3:22 AM
Quote - Poser 6 SSS Translucence node for the leaf... you can see what make Transulence and what Subsurface Scattering node to the surfaces. I used 2 light behind, one for the SS and one to create shadows . lens flare was added manually.. Cath
Wow! I have to follow this! It's one of the pics that leads me to posering ^^