camarofreak opened this issue on Mar 26, 2005 ยท 7 posts
camarofreak posted Sat, 26 March 2005 at 10:18 PM
I have Daz Bryce 5 also Maya Unlimited 6.5 & Vue 5 Esprit I was playing need for speed underground and i liked how the paint was changing colors on the cars. So I tried to figure out how to do it but haven't been able to. If anyone knows how to do it in any of those programs it will be a big help plz post
pauljs75 posted Sun, 27 March 2005 at 1:48 AM
In Bryce, this effect can be approximated by having different colors in the specular halo, ambient, and diffuse channels. It takes a bit of experimentation to get right.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Aldaron posted Sun, 27 March 2005 at 2:56 AM
Only true way is to animate the texture.
PerryMcK posted Sun, 27 March 2005 at 10:59 AM
Try the DTE. Load texs in ABCD, Vary the noise spatial direction for each. Play with reflectance and transparency. Radiolarian in my gallery has one texture made this way. If time permits, I may find and upload a pearlescent/opalescent shell from my archives. Stay tuned. Best of luck, Trial and erroe,errr error......success! --:)
camarofreak posted Sun, 27 March 2005 at 12:19 PM
Thanks guys :D someone sent me a link for poser I can figure out how to do it in other apps from it :D http://www.renderosity.com/messages.ez?Form.ShowMessage=2149331
Rayraz posted Sun, 27 March 2005 at 2:41 PM
In Maya I would try to apply the same material node you would use to make fressnell falloff to blend colors in the diffusion channel, that's how I do it in 3DSMax anyways. In bryce I don't know. In vue I don't know if there is such a thing.
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
danamo posted Sun, 27 March 2005 at 6:16 PM
Attached Link: http://market.renderosity.com/~bryce/newsite/challenge/shared%20pages/textures_mats_02.htm
A good starting point might be to download Adamite's irridescent materials and use those for a starting point of reference. Here's a link-