danielsangeo opened this issue on Mar 27, 2005 ยท 6 posts
danielsangeo posted Sun, 27 March 2005 at 3:26 AM
I am trying to parent the main camera to a Poser model's head. The reason I'm doing this is because I want to be able to render a "Point-of-View" animation. That is, if the model's head twists to the left, the camera follows this movement so, during the animation, it appears that the camera is turning left. I want to create a running animation where the model runs through a house and comes to a mirror. I would use the Walk Designer to create the running animation, and have one continuous shot of running through the house and up to a mirror. I'd like to have the camera "bounce" with the head on the running model, as if you were actually looking through the model's eyes. I tried moving the main camera so that it's pointing out of the head at eye-level, then I went to parent it to the head. I popped over to the Aux Camera and made sure the Main Camera "model" was in the right place. Then I clicked "Change Parent" and parented it to the head. Suddenly, the Main Camera "model" disappeared. It flew 200 Poser Units away! I moved the Main Camera back into position, then tested. I bent the head forward, and the camera slid out of the head and arced down to the ground, as if the camera was on a long pole and it was arcing downwards. I also tried creating a dummy prop, put it inside the model's head and parented that to the head, which worked perfectly. Then I parented the camera to the prop and, again, the camera flew 200 Poser Units away. What's going on? Is the Main Camera odd like that? Is there any way of getting this "Point-of-View" animation to work? There must be a way. Thanks, all!
almostfm posted Sun, 27 March 2005 at 3:30 AM
Daniel, I've had pretty good luck using the Dolly Camera for this.
danielsangeo posted Sun, 27 March 2005 at 3:41 AM
Oh, wow! That worked! Thanks so much, almostfm! You're a dear! hugs
almostfm posted Sun, 27 March 2005 at 3:47 AM
Hey, I've sucked up a ton of info here, but I rarely get a chance to pass any along!
momodot posted Sun, 27 March 2005 at 10:21 AM
Is it something about all but the dolly camera rotating around the universe center? I personally hate that... I wish the cameras all worked like the dolly aside from the face and hands cameras. I have trouble moving my orthognal cameras for some reason, always have...
raz posted Sun, 27 March 2005 at 1:45 PM
One thing Ive found too (while animating).. when you parent thje dolly cam to the head for like a 1st person POV, Mine switched itself to a smaller percent on the scale (dolly cam "scale") . During the animation, the cam was moving , but falling behind....took me a bit to figure out why. cranked the scale on the cam back to 100 percent, then it fixed it.... FYI if it happens to you...