noviski opened this issue on Mar 28, 2005 ยท 8 posts
noviski posted Mon, 28 March 2005 at 3:27 PM
Attached Link: http://www.grutadaonca.com.br/noviski/no_r_eyes.zip
Folks,Im trying to make some non-spherical eyes for a character, more like an elipse. Its a simple job if you want a still image. But if you have to animate it, theres a mess. The link its a zipped .car file whit a temporally solution. Any suggestions?
Thanks!
Sardtok posted Mon, 28 March 2005 at 3:57 PM
How about making the actual eyes spherical, but the avoid using spherical eyesockets. Or will the eyes stick out on some side of the mesh then? Another way is to make the iris and/or pupil an own polymesh or object and use a bone or something like that to move them around the surface of the eye, thus giving the effect of the eyes moving (won't work well if the eyes are bloodshot).
kelley posted Mon, 28 March 2005 at 4:33 PM
noviski posted Mon, 28 March 2005 at 6:11 PM
Attached Link: http://www.cgchannel.com/news/viewfeature.jsp?newsid=3931
Humm...Im thinking in something more "cartoon". Like the gopher from that link. As I see, they use small blacl iris/pupils. Maybe this is a trick to makea easier animation. Thank you guys!ShawnDriscoll posted Mon, 28 March 2005 at 8:33 PM
The eyes look egg shaped with the pupils being smaller egg shapes painted in black gloss that are sticking out from the inside of the eyes.
noviski posted Mon, 28 March 2005 at 9:34 PM
Yes, I think they use some deformer (maybe in 3DS Max) to make the egg shaped and animate it. I dont know if we can get the same results with the deformers of Carrara (the taper, maybe?). Thanks, SHONNER! ;-)
ShawnDriscoll posted Mon, 28 March 2005 at 10:03 PM
noviski posted Tue, 29 March 2005 at 12:07 AM