Robo2010 opened this issue on Mar 28, 2005 ยท 9 posts
Robo2010 posted Mon, 28 March 2005 at 3:52 PM
Saw the product (Movie) preview of Vue5 infinite. And wow, I was amazed. Wondering what potential in the future would Poser having this feature. I always dreamed of a large terrain in Poser to prevent background (Images) usage to compensate. Can Vue5 Infinite files be imported into Poser(5,6)?
Message edited on: 03/28/2005 15:53
maxxxmodelz posted Mon, 28 March 2005 at 4:29 PM
"Wondering what potential in the future would Poser having this feature." Hmmm. It would seem that the V5I "Eco System" is a lot like object 'instancing', which is a very memory-efficient way of handling a massive amount of "cloned" objects in a scene. Very simular to the 'instancing/scatter' modifier in 3dsmax. Instead of adding all new data information for each copy of an object in the scene, it only adds a small reference to the original object, and uses that to produce procedural duplicates. Honestly, I'm not sure exactly the inner-workings of how it's done internally, but it's a very clever way to procedurally manage huge amounts of duplicate objects without bogging down your system. Anyway, I would think something like this in Poser would be a good distance in the future. Perhaps not even in version 7. They have yet to impliment a good way to efficiently duplicate one object in a scene, let alone something on that scale. ;-)
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Robo2010 posted Mon, 28 March 2005 at 5:01 PM
Well, now comparing the two "Poser", and now "Vue5: infinite", makes Vue5:Infinite way powerful to handle on our machines with ease, than Poser. I would think Poser would have the potential now. Although having P5 for a year now, struggling with scenes, then now P6 is out (Waiting for my delivery). Hasn't CL caught on yet for large scenes (Well big enough)?
Message edited on: 03/28/2005 17:03
Shardz posted Mon, 28 March 2005 at 5:15 PM
I use both Vue 5 and Poser 5 & 6, and I got a chuckle by maxxxmodelz' very informative reply; the phrase "memory-efficient way of handling ". Well, that would rule Poser out! He is correct regarding instancing, it's a fabulous way to reproduce objects and textures while conserving memory. The problem is, Poser is simply a resource hog and there's no way to import a V5I scene, ragardless. Even if they did implement this feature, it would require a super computer to render out the scene, especially in Poser 6. I've been using the "store textures" feature in Poser 6, and almost everytime it gives me an out of memory message; not the virtual memory dialog, but actually out of memory. This is with 512 RAM and simply rendering a character with an outfit! The bottom line is, Vue 5 will import Poser scenes directly into the program with very little problems with mapping, textures, etc. And the rendering engine in Vue is incredible, although some might argue with Poser 6, but even with IBL (which Vue has) and AO (which Vue can simulate), your best bet is to use V5I to do your massive scenes. Now I have seen artists do this in Bryce, a good example of this is Flak. But it's quite painstaking to manually place all the characters in different poses and to setup a scene like that! I wish I could afford to upgrade to Vue 5I at this time, if I had the money, I surely would!
jpiazzo posted Mon, 28 March 2005 at 5:45 PM
I was wondering something the other way around - does Vue I ecosystems support multiple animated poser scenes or objects? The point being - create 10 or 20 different Poser people, say all walking - then have Vue multiply them into a random crowd of hundreds? JP
Robo2010 posted Mon, 28 March 2005 at 5:52 PM
If you have seen the preview (Movie) to Vue5 Infinite. I would say yes.
Dale B posted Mon, 28 March 2005 at 6:22 PM
In the Dystopia Trooper march in Phoul's demo, I believe he had 5 different animations set to get the delayed effect in the wide screen shot.
jpiazzo posted Mon, 28 March 2005 at 6:30 PM
I saw the movie, but at first glance I thought they were all the same figure and same animation - I'll take another look. Thanks,
svdl posted Mon, 28 March 2005 at 8:31 PM
It is possible to have different figures in an ecosystem. Since it's possible to save a Poser animation as a Vue object, it probably also will be possible to have different animated figures in an ecosystem. I'll have to try. Poser has a lot of trouble with large scenes. Vue is definitely better there. For subsurface scattering and real displacements, features that are very useful with closeups, you'd have to use the P6 render engine. In short: closeups -> Pser. Large scene -? Vue.
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