Forum: Poser - OFFICIAL


Subject: Playin with Jessi

Melen opened this issue on Mar 28, 2005 ยท 10 posts


Melen posted Mon, 28 March 2005 at 9:38 PM

Just playing around with some of the new Poser 6 features. This has 1 IBL AO light and an infinite light off to the left. Used realskinshader and then turned on subsurface scattering and played around with that a bit. I obviously dont have it down, but maybe soon. The hair is just slapped on, it was the skin texture I was really working on. Oh and getting the eyes actually visible. Not my idea of the perfect woman. Face is too narrow, guess I "slipped" when playing with the morphs heh. Only slightly cropped in Photoshop. Otherwise absolutely nothing was done, this is straight out of firefly.

Melen posted Mon, 28 March 2005 at 9:39 PM

Background was in the freebies section. I forget who the artist was tho :(


maxxxmodelz posted Mon, 28 March 2005 at 9:58 PM

I think you're on the right track. Might want to reconsider using RealSkin shader with Poser's new SSS unless you change the nodes parameters a bit. It seems to provide too much "orange" glow to the skin with that particular light set. If you brighten the eyes a bit (using materials or even in post), they should turn out really good. You got the specularity in there nicely.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


operaguy posted Tue, 29 March 2005 at 1:29 AM

Melen nice portrait, I agree you have to watch the orange. offering suggestion about general point of view with a portrait this close in... If you increase the focal length on your camera (you will need to move it to get back to full frame on the face) I think you will see that there is less "fish eye" distortion on the head...a short focal length distorts the human head in a closeup. ::::: Opera :::::


Melen posted Tue, 29 March 2005 at 11:27 AM

Not sure whats up with the orange/red glow. It's not the realskin shader doing it. If I load up jessi, default, and add SSS and render it'll be dark red. I guess I just need to play with the settings a little bit more.


DCArt posted Tue, 29 March 2005 at 12:11 PM

Are you using colored lights? Changing them to white or gray usually solves a lot of color issues. The texture itself has strong orange overtones, so adding red or orange light will only enhance it more.



Melen posted Tue, 29 March 2005 at 2:44 PM

The lights were all white/grey in this render. I tried putting another white light in front of her face to hopefully cut down on the redness and it did, but only slightly. Someone needs to write a really indepth tut on SSS in P6 :p


DCArt posted Tue, 29 March 2005 at 2:48 PM

Don't feel bad, I think we are all learning new things. I'm sure as Poser gets into the hands of more folks you'll find a lot more tutorials that will help!



operaguy posted Tue, 29 March 2005 at 2:55 PM

what is the IBL reference image like? Autumn leaves turned red? I heard there were seasonal images. ::::: Opera :::::


Melen posted Tue, 29 March 2005 at 3:27 PM

I think I actually used one of the IBL images that was an interior image. I'll have to take a look when I get home. I dont recall it having any red, but will definately check that, thanks for the suggestion!