DIMENSION_X opened this issue on Mar 29, 2005 ยท 14 posts
DIMENSION_X posted Tue, 29 March 2005 at 8:37 AM
Since I purchased the download version of Poser 6 I have found a number features very useful.
However the problem start that when I try to create a scene with more than 3 figures ( Micheal 3) and or (Victoria 3) models fully textured, morphed with all the additional props and attemt to Render using the Poser 4 / Firefly engine. Poser 6 just sit their thinking about it.
I have a AMD 2500mhz 1gig ram Gforce 4 graphics card with 256m DDR and 300gig HDD.
Poser 5 was able to do this with no problem.
Any suggestions?
Fazzel posted Tue, 29 March 2005 at 8:48 AM
Usually this has to do with Poser running out of memory to load up all the textures. Maybe you could use some smaller or reduced resolution texture maps that don't take up as much memory. Also try removing morphs you aren't using. Anything to make the file smaller would help.
aeilkema posted Tue, 29 March 2005 at 8:52 AM
No suggestions, but CL has confirmed there's a bug or issue in the firefly rendering issue. Perhaps the problems you're having (an I'm having too) will be solved when this is fixed.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Little_Dragon posted Tue, 29 March 2005 at 8:56 AM
Lower the texture resolution and cut back on the morphs, or wait for the first service release. P6 has some sort of memory handling issue that allegedly wasn't detected until the last moment. Hopefully they're working on the problem.
http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2174088#15
Fazzel posted Tue, 29 March 2005 at 8:58 AM
And make the files sizes of the textures smaller. And don't load any morphs you don't need.
nerd posted Tue, 29 March 2005 at 10:27 AM Forum Moderator
Turn on texture filtering and set the max texture resolution to no larger than the final render dimensions. (The max texture res is an option in the manual settings for FireFly.) Nerd3D
artistheat posted Tue, 29 March 2005 at 11:17 AM
I use to have that problem with PP..I would save file to pz3 then I would close poser..Then restart my comp..restart Pose and that would clear up memory issues...
pzrite posted Tue, 29 March 2005 at 11:18 AM
Yep, same here. I discovered that problem (and posted it in another thread: Poser 6 Bug/Question) What everyone else is saying about turning down the max texture resolution seems to work. I only noticed a difference in quality when I was doing closeups, but for a scene with 3 figures and a background, you don't really notice any quality loss. I have been setting the slider about half way, and that usually does the trick. Hopefully the first service release is coming soon.
Berserga posted Tue, 29 March 2005 at 11:19 AM
Turning on texture filtering will give you awful visible seams on your figures. especially V3.
momodot posted Tue, 29 March 2005 at 12:19 PM
How would setting the slider on atexture down help... wouldn't it require even more math to render? Would it help to resample the textures to 512x512 and 1024x1024 and 2048x2048 outside of Poser help speed things up? I assume the P6 textures are square. Would setting up a partition help? I only have one harddrive. Would all the runtimes I intend to have need to be in that partion?
Berserga posted Tue, 29 March 2005 at 1:10 PM
I'd just wait till the first patch. CL has been informed of the memory handling bug, so I imagine it's gotta be pretty high on the to fix list.
Until then I'd just render one character at a time to layers. and/or increase your swap file size.
Message edited on: 03/29/2005 13:11
nerd posted Tue, 29 March 2005 at 1:16 PM Forum Moderator
Dizzi posted Tue, 29 March 2005 at 2:07 PM
The advantage of reducing texture sizes with an image editor rather than setting the maximum resolution in the render options is of course that you can reduce resolution of the head maps more than the body texture (and that allows even more characters per scene). (I'm not sure if the engine keeps the whole image loaded when downsizing it - but if that's true then you can run out of memory even if the reduced textures would fit in memory...)
momodot posted Tue, 29 March 2005 at 7:22 PM
Irfanview is an image viewer that resamples beter quality than Photoshop in my opinion and it loads and acts right from the desktop (PC) very quickly... I use it to tweek textures as it is given that it has B/S/V and gamma adjustment. It can batch resample too. I think it just has better sampling algarythms than PS and it is Freeware. My manager always tell me that defraging is unecessary but I do it anyway. Do 1020 maps render fast than 1025 maps? You now what I mean, binary factors sized? Is there a rule of thumb on optimal map sizes?