DapperMan opened this issue on Mar 29, 2005 ยท 34 posts
DapperMan posted Tue, 29 March 2005 at 12:59 PM
nerd posted Tue, 29 March 2005 at 2:08 PM Forum Moderator
Screen shot of MAT setup? Maybe I can help. Nerd3D
DapperMan posted Tue, 29 March 2005 at 2:28 PM
operaguy posted Tue, 29 March 2005 at 2:36 PM
lighting looks way different, but you prob. already checked that? ::::: Opera :::::
nerd posted Tue, 29 March 2005 at 2:59 PM Forum Moderator
Yeeps, I think the value for the KA is different. This might be a bug I'd have to do some more tests, but it looks like the KA value on the skin node needs to be trippled. It may have something to do with the way the P6 handles "real" values and the thickness setting too. P.S. I'd use a diffuse node between the skin and the AltDiffuse root. I think that's why you are getting strange shadow behavior.
Farside posted Tue, 29 March 2005 at 3:07 PM
I've found the same thing with the characters I've had using the skin shader
nerd posted Tue, 29 March 2005 at 3:12 PM Forum Moderator
Try setting all the skin parameters to 1.00 and campare it to the P5 version (I don't have p5 on this box.) They may have normalized the skin parameters for P6. Nerd3D
DapperMan posted Tue, 29 March 2005 at 3:28 PM
DapperMan posted Tue, 29 March 2005 at 3:57 PM
On second thought, that is about the right amount of ambience when compared to a P5 render. The wierd shadow is still a problem, though. I'll see what that diffuse node can do about that, and play with the other settings more. At least the ray tracing on the eyes and earrings seems to have improved in P6, and I've gotten refraction to work on the corneas for the first time in Poser. Those results were... interesting.
FreeBass posted Tue, 29 March 2005 at 5:48 PM
I don' have P6, but I wonder if there might not be some funky new settings on the lights ya missed?
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odeathoflife posted Tue, 29 March 2005 at 6:00 PM
Well I think that Poser 6 default distance units have changed, if I remember correctly from the reading that I have done, could this be the problem?
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DapperMan posted Tue, 29 March 2005 at 6:42 PM
As far as I can tell, the lights are exactly the same as they are in P5. And they're all infinite lights, so I don't think that the distance units would matter (even though i just changed them with no effect). Also, rendering primitives under identical conditions in P5 and P6 showed no difference at all. This seems to be entirely in the skin node. Still tweakin'...
Darkseid64 posted Tue, 29 March 2005 at 6:54 PM
I'm still waiting on my P6 shipment so I can only comment from my experience in P5. If you apply the skin node to just the face, the default Ka setting (ambient light?) reduces the darkness of shadows on that surface. Consequently, if there is a dark shadow running along the face to the neck and body, the shadow is SIGNIFICANTLY darker on surfaces without the skin node. This sometimes resulted in eyes, lips and teeth being unnaturely dark (compared to the skin) if there was a shadow across them. I either adjusted the Ka on the skin node or apply the skin node to all of the surfaces (eyes, lips, and teeth.) It looks like CL just fixed the skin node so that the shadow darkness matches across all surfaces, both with and without the skin node attached. In other words, they fixed it in P6. Just try adding another light shining in the front of the face, or turn up the Ka if you want to match P5 settings.
DapperMan posted Tue, 29 March 2005 at 8:46 PM
There is an enormous difference between the skin shading and the clothing shading now. Note that there's no ambience on the clothes, only blinn alt Specularity.
So, I dunno if i could call it a fix...
Message edited on: 03/29/2005 20:47
nerd posted Tue, 29 March 2005 at 11:35 PM Forum Moderator
operaguy posted Wed, 30 March 2005 at 12:21 AM
note from the peanut gallery.... this is like listening to Spock dump out the science behind the Warp Drive. right on node warriors! I for one am learning a lot. ::::: Opera :::::
DapperMan posted Wed, 30 March 2005 at 1:26 AM
Singular3D posted Wed, 30 March 2005 at 2:02 AM
Wow, I didn't play with the skin node until yet. Seems I can learn a lot of new things here... Just continue with the discussion, I'm listening, and thanks for sharing nerd... @DapperMan: Great clothed girl render.
nruddock posted Sat, 09 April 2005 at 10:33 PM
I've been experimenting with settings (because someone asked for a script to automate adding the extra node), and the problem appears to be with the lights rather than the settings in the Skin node.
The images that follow are three from the series that I did.
nruddock posted Sat, 09 April 2005 at 10:35 PM
nruddock posted Sat, 09 April 2005 at 10:37 PM
nruddock posted Sat, 09 April 2005 at 10:43 PM
One IBL light, one specular only light, a backfill light, all have AO on.
Added Bump map, as Fast Scatter node (not sure if it's connected correctly).
I'll dig all the settings out if anybody wants to know.
operaguy posted Sat, 09 April 2005 at 11:04 PM
Uh-Oh. That is major serious. I realize it is a lot to take shots of everything, but you obviously have worked out something important. Would you post anything additional it took to get that look, including any 'thinking' behind it. It would be appreciated, and explored, speaking for myself. Thanks nruddock ::::: Opera :::::
nruddock posted Sat, 09 April 2005 at 11:46 PM
First image is default everything except I added the Skin node.
I couldn't tell from the earlier posts what lighting was used.
I haven't tried anything with Spotlights or Point lights (yet, maybe you could).
Second image, (according to the timestamps on the PZ3 I saved), I changed Light 1 to white, and Light 2 to IBL with AO, render settings unchanged from default.
Settings in following posts.
nruddock posted Sat, 09 April 2005 at 11:48 PM
nruddock posted Sat, 09 April 2005 at 11:49 PM
nruddock posted Sat, 09 April 2005 at 11:49 PM
nruddock posted Sat, 09 April 2005 at 11:50 PM
Message edited on: 04/09/2005 23:52
nruddock posted Sat, 09 April 2005 at 11:51 PM
nruddock posted Sat, 09 April 2005 at 11:51 PM
nruddock posted Sat, 09 April 2005 at 11:56 PM
Final notes. I deleted all the original default lights and then created two new ones just in case there was a problem (it didn't make any difference). I also tried turing off shadows on various combinations of the default lights (no real difference). I tried setting all default lights to White (no real difference). Need sleep. Have fun.
DapperMan posted Sat, 09 April 2005 at 11:57 PM
I used regular infinte lights in my previous posts, and basically default FireFly render settings. Haven't tried point lights, but spotlights gave me the same results as previously shown. I haven't really worked with this since i last posted, so there's no new progress at my end... Two weeks late, I know, but thanks for the compliment Singular3D. Someday I'll toss an extra light on her so she doesn't look like an under-exposed photograph.
operaguy posted Sun, 10 April 2005 at 12:32 AM
Thank you nruddock and all others. This will be my first exploration once I get P6 installed and stable. I won't be happered by a transition from P5 because I never got to skin_node level in 5! Dapper, I agree there is 'something' about the image, the foreshortening in the pose. Hope to see the final sometime. ::::: Opera :::::
DapperMan posted Sun, 10 April 2005 at 1:13 AM