Using the skin node in P5, I get results like the head on the left. But now in P6, I get skin like the head on the right. The skin seems to have metallic properties now. I have made no changes to the skin node properties, though. Both heads were rendered with Firefly, using the same lighting (shadows off), and material properties. The head on the bottom is rendered with shadows turned on. Strangely, with shadows turned on, the skin appears lighter and more diffuse, yet still metallic. Is anyone else having problems with the skin node in P6? Are there ways around it?