Starkdog opened this issue on Mar 29, 2005 ยท 16 posts
Starkdog posted Tue, 29 March 2005 at 7:18 PM
Starkdog posted Tue, 29 March 2005 at 7:20 PM
ynsaen posted Tue, 29 March 2005 at 8:20 PM
Trimwork -- save the polys, do it with textures. Wrinkles -- grab vertices and play. personal thing (as in, I'm not saying it is so, just that I think it) -- the panties are cut too low. My daughters would never have worn that -- and I never told them what to wear once they got to about 10 (not that they would listen, though). Tank is good :)
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Kristta posted Tue, 29 March 2005 at 10:22 PM
With the low riding jeans that seem really popular today, the panties really aren't too low. My 14 year old wears "hip hugger" or "hipster" panties so it looks about right to me. The tank looks pretty good too. The wrinkles will be the hard part! Kristta
Fugazi1968 posted Tue, 29 March 2005 at 11:28 PM
hey SD You could run the top through the cloth room to get a wrinkle or two :) I havnt done any conforming clothes but I think the cloth room would help. When I'm making dynamic cloth I make my model, run in through the cloth room, which usually gives the item a more natural fit. Then export the model out of poser and continue working on it. I usually do that a couple of times before I'm finished. Saying that I'm not 100% sure how much work it is to do that now that you have turned your top into a figure. Take care. John.
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Starkdog posted Wed, 30 March 2005 at 1:55 AM
Fugazi1968 posted Wed, 30 March 2005 at 5:44 AM
hey SD :) want to speed up the process? Check out 101 things part 7 possibly 8 I've lost count, in my freestuff :) I'm sure you'll get the idea. John
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randym77 posted Wed, 30 March 2005 at 7:55 AM
Agree with Kristta...with the way pants are cut these days, the panties are not too low. How does Silo compare to Shade as a modeller? Do you think you'll eventually stick with one or the other?
Starkdog posted Wed, 30 March 2005 at 10:35 AM
Fugazi1968, Believe it or not, but my low poly "cage" was very similar to what tou have in your part7 download. I am using my version as a base for shirts, jackets, etc. I do plan to make some dynamic clothes, kinda like how you presented in your tutorial. Randym77, Silo is a modeler, a cross between the functionality of Wings3D and the workflow of Maya. It is a sub-d/ box/poly type modeler, whereas Shade is a spline based modeler. I do plan to use both Silo and Shade, as Silo does not have a rendering package; therefore I will import my models into Shade to render and play around with. -The Starkdog
semidieu posted Wed, 30 March 2005 at 12:42 PM
Just wanted to know: how did you the tanktop in Shade... Did you use a tutorial or can you do a tutorial ?
Starkdog posted Wed, 30 March 2005 at 2:06 PM
Starkdog posted Wed, 30 March 2005 at 2:08 PM
Starkdog posted Wed, 30 March 2005 at 2:10 PM
semidieu posted Wed, 30 March 2005 at 2:49 PM
Thanks a lot. I will give it a try.
Fugazi1968 posted Wed, 30 March 2005 at 3:10 PM
Glad you got the bug sd :) making stuff id fun, probably the best bit about this whole scene, imo anyway :) John
Fugazi (without the aid of a safety net)
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Tokken18 posted Fri, 01 April 2005 at 2:02 PM
Wow, i have been wanting to cronstruct my own cloths for some time now and have never really knew how or what programs to try. this seems relatively easy, perhaps i shall look into shade. I've tried using Cararra 3 but that just made me hate the world because it is rather horrible to try and texture anything with it or even construct anything... I'm still a newb when it comes to modelling and the sorts though.