dangeroux opened this issue on Mar 30, 2005 ยท 4 posts
dangeroux posted Wed, 30 March 2005 at 4:29 AM
wabe posted Wed, 30 March 2005 at 6:08 AM
Here it happens from time to time - mostly when the video card memory has a sort of overrun. My guess. In your case it could be a question of scaling in general as well. I had problems with lights as well when the general scaling of my scenes was too small. Here i see the camera very big compared to the rest of the scene - when i interpretate the screenshot right. Is the camera scaled up here? And if, why? Or are the other objects so tiny compared to the camera. You should try to scale the whole thing up a lot more if that is the case and then see how the lights react to that. Let us know, then we maybe can help a little more.
One day your ship comes in - but you're at the airport.
dangeroux posted Wed, 30 March 2005 at 10:40 AM
Thanks Wabe, I generally import 3DS objects at 1:1 scale (same as Vue's plants, etc). Lights and camera are always at that scale for me (the model is of a house extension and I'd zoomed in close in the screen shot). As so often with Vue, I saved, closed and reopened the file and the problem was fixed. It's still a pain though. Thanks again, Jackson
SAMS3D posted Wed, 30 March 2005 at 4:16 PM
I like to use the wireframe view, that helps me distingish parts better. Sharen