Forum: Poser - OFFICIAL


Subject: Making clothes. My tips and advice

Anton_Kisiel opened this issue on Jan 22, 2001 ยท 5 posts


Anton_Kisiel posted Mon, 22 January 2001 at 5:29 PM

Attached Link: AntonKisiel designs

I'm using my new Empire waist gown as an example. Modelling is a tricky thing. Most modelling packages have tools that extrude and attract vertices. When modeling your own clothes consider the following: 1)I keep a headless body available to import quickly to see how the models will lay over the figure. 2) Start with the waist. Being nearly a circle start with a belt shap and extrude the vertices downlward in small increments. As you go, resive the new extrusion until it covers the skin. Keep working down, extruding and resizing as you go. 3) When you get to the feet, go back to the waist and do the same working up. 4) When you get your basic shape done, skin will poke through everywhere. Use an attraction or magnet tool to slowly pull here and there until the skin is no longer poking through. 5) SOmetimes less geometry will look better than more. When there are less polygons, the posing will stretch the mesh more appropriately for fabric than for skin. This is especially true for skirts and such.