TOXE opened this issue on Apr 01, 2005 ยท 17 posts
TOXE posted Fri, 01 April 2005 at 8:02 AM
TOXE posted Fri, 01 April 2005 at 8:03 AM
TOXE posted Fri, 01 April 2005 at 8:10 AM
Ah, ehm, if someone want to know, the creature of the image is created in wings, the other cellular-like objects are primitive spheres deformed with Anything Grooves. -TOXE
Hoofdcommissaris posted Fri, 01 April 2005 at 8:17 AM
Thanks man! I will try them out and tear them apart. I still have to get my head round some of those shader functions and I think this is a great help. By just sticking to Fake Fresnel I probably miss out on some great possibilities.
steama posted Fri, 01 April 2005 at 11:48 AM
TOXE, Thanks very much! You are the ultimate in coolness. Steama
noviski posted Fri, 01 April 2005 at 1:44 PM
Thanks, TOXE! The toon shader is my favorite. And the smoke too, great to use with particle systems. Muito Obrigado! ;-)
TOXE posted Sat, 02 April 2005 at 2:37 AM
Smoke!! I haven't tried it with particles, it's really cool!! Especially if you use sphere shape. Thanks noviski!! -TOXE
steama posted Sat, 02 April 2005 at 3:16 AM
How would one go about using these shaders with a particle system please? I tried to add a shader in the texture room to a particle system and I didn't get anything but a bunch of little balls. Any help would be appreciated. Thanks, steama
noviski posted Sat, 02 April 2005 at 11:23 AM
Maximum: 1000 particles;
Frequency 1000 +- 2000;
Lifetime: 3,00 +- 2,00
Velocity: 2,00 +- 1,00
Size: 0,30 +- 0,00
Use the TOXEs smoke shader and good steam. ;-)
chuckerii posted Sat, 02 April 2005 at 6:44 PM
Does it require having Shader Ops to make these shaders work? They are not working very well for me. :-( Chuck
noviski posted Sat, 02 April 2005 at 6:54 PM
It does, Chuck. Without Shader Ops they didnt work. Thats because the "Fake Fresnel" operator. Sorry. :-(
steama posted Sat, 02 April 2005 at 10:35 PM
Thanks for the tip novski
TOXE posted Sun, 03 April 2005 at 4:44 AM
Good tip noviski!! The smoke looks really cool!! It would be nice to have much volume and light interaction... I have another little idea, i will try it;-) -TOXE
bwtr posted Mon, 04 April 2005 at 3:04 AM
Having read all the above and fiddled in Carrara to try and make some sence of it I am, LOST! From the beginning of this thread I havent a clue on how to use these Toxe shaders. HELP!
bwtr
TOXE posted Mon, 04 April 2005 at 3:17 AM
Hi bwtr, wich is the problem exactly? Have you shader ops installed?? -TOXE
bwtr posted Mon, 04 April 2005 at 6:16 PM
Yes I do have shader ops Toxe but, from that point I need to be led by the hand every inch of the way.--every milimeter! Shader ops and your amazing shaders are I suggest areas in which many Carrara users havent a clue on using effectively. Good tutorials are urgently needed. I am in awe of all you clever people. Brian
bwtr
bwtr posted Mon, 04 April 2005 at 8:30 PM
Well probably some are dumber than others but, after using C2, 3 and now 4pro, I have just discovered the "apply to children" button. And when things still would not work I changed background colour. OK I'me a bit closer to grasping things--I only need them spelt out 2 millimmeters at a time-but perhaps it highlights that many of us are at a very low point in the learning curve and really do need things spelt out. Brian
bwtr