Robo2010 opened this issue on Apr 03, 2005 ยท 18 posts
Robo2010 posted Sun, 03 April 2005 at 3:25 PM
Robo2010 posted Sun, 03 April 2005 at 3:26 PM
Message edited on: 04/03/2005 15:40
geep posted Sun, 03 April 2005 at 3:43 PM
Um, maybe she went on a diet ? ...... Just a thought. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
ghelmer posted Sun, 03 April 2005 at 5:21 PM
I've been getting this too only with V3 and when AO & IBL are being used!!! BUG!!! CL needs to squash em!!!!!
The GR00VY GH0ULIE!
You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair
kuroyume0161 posted Sun, 03 April 2005 at 5:32 PM
AO with IBL appears to be looking for sharp angles. It uses these angles to determine occlusion. A natural sharp-angled area is the bridge of the nose between the eyes, worsened by the brow ridge above. This causes unnaturally darker shadowing at the lacrimal region, thus promoting Cross-Eyed Mary Syndrome (Physicians now call it CEMS). ;) Please consult your physician before using V3gra.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Little_Dragon posted Sun, 03 April 2005 at 6:35 PM
geep posted Sun, 03 April 2005 at 6:42 PM
It's just an optical conclusion. It all has to do with the shading of the cheeks and the whiteness in the eyes near the lacrimal. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
bobcat574 posted Sun, 03 April 2005 at 9:34 PM
one could alway make her crosseyed..girlfriend for Naysay guy lol.
Robo2010 posted Sun, 03 April 2005 at 10:02 PM
Well..I guess I got to do more understanding (more tutoring) of the lighting features.
Robo2010 posted Sun, 03 April 2005 at 11:02 PM
Is their a tutor or more explanation on these new lights in P6. How to use em, also how to aim them?
kuroyume0161 posted Sun, 03 April 2005 at 11:18 PM
None that I've been able to find yet. And a very, very good question. Unlike HDRI, where you usually attach the image to a sky or sphere on which the texture is seen, IBL is just a light. So, where is the main light source in the IBL image? Does it coincide with the light's direction? Would be nice to know this. Let's hope someone has an answer.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
hauksdottir posted Mon, 04 April 2005 at 12:04 AM
Attached Link: http://www.curiouslabs.com/go/poser6/whatsnew
I thought that IBL *used* the background as the light source... which would explain why it keeps showing up if IBL is checked. edit... YES: "With NEW Image Based Lighting you can use any photograph or image map to light a 3D figure or scene. Image Based Lighting uses the provided image as the light source, to realistically blend a background image and 3D figure together. All for more natural lighting and shadow look in your images."Message edited on: 04/04/2005 00:06
kuroyume0161 posted Mon, 04 April 2005 at 12:27 AM
That's only if you place the IBL image as background (however that's done). This is separate from the IBL light as far as I can tell (you can do IBL without a background image). Are they tied together in any way?
ETA: This is why tutorials would be nice. Nothing in the Manuals about this Background/IBL combination from what I've read.
Message edited on: 04/04/2005 00:30
Message edited on: 04/04/2005 00:37
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Robo2010 posted Mon, 04 April 2005 at 2:32 AM
The IBL (AO) lights that Poser 6 comes with look like they do the same thing. I press on one, then next light. No change. I have trouble figuring this out, what is the difference. I am surprised some have picked on it right away. Possibly learned from other 3D sources. I am totally new to this.
hauksdottir posted Mon, 04 April 2005 at 4:59 AM
Don't you load the image into the node for the light?
Robo2010 posted Mon, 04 April 2005 at 7:38 AM
That is what I did for the image above. I used that background, and well.....you can see the result. I added another to balance light to other side of face (Head), because it was to dark on one side. I used that background image to both lights. I got so fustrated, that I didn't balance em out yet.
Message edited on: 04/04/2005 07:38
Robo2010 posted Mon, 04 April 2005 at 8:35 AM
Robo2010 posted Mon, 04 April 2005 at 8:36 AM