Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
Visit the Carrara Gallery here.
Turn off interpolation in the render properties to remove the ashes.
www.youtube.com/user/ShawnDriscollCG
Additionally, try enabling the "Improved Edges" option in the render room. It ususally takes care of this kind of thing. In some instances Improved edges works better than turning off interpolation. I just see which one works best without extending the render time too much.
Post an image of the whole Bionicle critter when you get it finished!
Mark
Message edited on: 04/04/2005 06:33
Thanks for the info. Turning off interpolation seems to have worked. I'll be sure to post a pic of the completed Bionicle, though it may take awhile, I've got a slew of projects to finish off in the next couple of weeks. But it should look pretty cool once I get it done. It's shaping up well in any case. Cheers, H&B
Yes I did the whole thing in C4..no wait come to think of it, I started it in C2 before I upgraded. So I did most of the modeling in C2, then worked the textures and lighting and the Caution sign in C4. Oh and Sparrow, I kind of agree with you about the smudges, but the compulsive-obsessive in me needed to figure out how to get rid of them. I might add a few smudges in photoshop post-render. I started up a high quality render earlier today...its taking a loooooong time..I may have boosted the quality settings a tad too much :o). Ill post a pic when its done.
Hi Chris, I used almost entirely the spline modeller with maybe a couple of booleans thron in. I have to admit that I havent really gotten the hang of the vertex modeler yet. I do so love that spline modeler though. :o) Oh and I cant take credit for the shaders, i used mainly shaders from litst Real World Metals collection (very much worth the purchase by the way), with some tweaks here and there. Cheers, H&B
It was a lot of fun to model. Especially since I went out and bought the bionicle action figure in question. Its lot easier to model something when you have an actual physical model to work with as a reference. A lot easier than trying to do it just from pictures in any case, especially since I wanted to make it as accurate as possible. Cheers. H&B
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