HopsAndBarley opened this issue on Apr 03, 2005 ยท 14 posts
HopsAndBarley posted Sun, 03 April 2005 at 5:48 PM
ShawnDriscoll posted Sun, 03 April 2005 at 7:04 PM
Turn off interpolation in the render properties to remove the ashes.
MarkBremmer posted Mon, 04 April 2005 at 6:32 AM
Additionally, try enabling the "Improved Edges" option in the render room. It ususally takes care of this kind of thing. In some instances Improved edges works better than turning off interpolation. I just see which one works best without extending the render time too much.
Post an image of the whole Bionicle critter when you get it finished!
Mark
Message edited on: 04/04/2005 06:33
HopsAndBarley posted Mon, 04 April 2005 at 6:47 AM
Thanks for the info. Turning off interpolation seems to have worked. I'll be sure to post a pic of the completed Bionicle, though it may take awhile, I've got a slew of projects to finish off in the next couple of weeks. But it should look pretty cool once I get it done. It's shaping up well in any case. Cheers, H&B
Chrisdmd posted Mon, 04 April 2005 at 11:05 AM
Awesome modelling BTW...did you do it all in C4?
sparrownightmare posted Mon, 04 April 2005 at 2:27 PM
I know it wasnt o purpoe bu I hink the smudges dd a bit of weatherng andrealism to the sign. Just an opinion.
HopsAndBarley posted Mon, 04 April 2005 at 3:56 PM
Yes I did the whole thing in C4..no wait come to think of it, I started it in C2 before I upgraded. So I did most of the modeling in C2, then worked the textures and lighting and the Caution sign in C4. Oh and Sparrow, I kind of agree with you about the smudges, but the compulsive-obsessive in me needed to figure out how to get rid of them. I might add a few smudges in photoshop post-render. I started up a high quality render earlier today...its taking a loooooong time..I may have boosted the quality settings a tad too much :o). Ill post a pic when its done.
sparrownightmare posted Mon, 04 April 2005 at 4:04 PM
I like your skinning, Do you know of any good tutorials on shaders and skinning? Im sick of trying to figure it out from the manual. I must be missing something somewhere but I can never get things to wrap correctly.
Chrisdmd posted Mon, 04 April 2005 at 6:23 PM
Since I haven't modeled that much in C4 yet, did you use the spline modeller mostly, booleans or the vertex? Maybe a combo? Thanks
HopsAndBarley posted Mon, 04 April 2005 at 7:00 PM
Hi Chris, I used almost entirely the spline modeller with maybe a couple of booleans thron in. I have to admit that I havent really gotten the hang of the vertex modeler yet. I do so love that spline modeler though. :o) Oh and I cant take credit for the shaders, i used mainly shaders from litst Real World Metals collection (very much worth the purchase by the way), with some tweaks here and there. Cheers, H&B
Chrisdmd posted Mon, 04 April 2005 at 7:03 PM
Thanks...I gotta try this. My son loves Bionicle.
HopsAndBarley posted Mon, 04 April 2005 at 7:34 PM
It was a lot of fun to model. Especially since I went out and bought the bionicle action figure in question. Its lot easier to model something when you have an actual physical model to work with as a reference. A lot easier than trying to do it just from pictures in any case, especially since I wanted to make it as accurate as possible. Cheers. H&B
sparrownightmare posted Mon, 04 April 2005 at 7:39 PM
I think you succeeded in getting it accurate. Even the colors look correct and the plastic feel is definitely there.
HopsAndBarley posted Tue, 05 April 2005 at 7:20 AM