Hi everyone, I need some help. I've been modeling one of those bionicle critters. I'm not quite done, still have the head and torso to model, but I wanted to render an "in progress" image for my portfolio. I experimented with a few lighting presets adn settled for the HDRI preset. At first it worked pretty well. But then I had the bright idea of adding the yellow "caution" sign. I like what it adds to the image but when I render it there are all those black smudges around the raised edges of the sign. The shader is simply a color, nothing else, just a shade of yellow in the color channel, that's it. So I suspect it has something to do with the lighting. Also, the sign is kind of dark. Any suggestions on how best to light this? I want to use this pic in my portfolio. I'm applying for admission at the Ubisoft Campus (in montreal) in a few days, and I need my portfolio to look it's best. The gamers amongst you will know of Ubisoft. I'm applying for the Level Design program, and the 3D modelling program. Anyway, thanks for the help. H&B