Starkdog opened this issue on Apr 04, 2005 ยท 6 posts
Starkdog posted Mon, 04 April 2005 at 1:45 AM
Starkdog posted Mon, 04 April 2005 at 1:45 AM
hauksdottir posted Mon, 04 April 2005 at 2:26 AM
A swimsuit with dentures? I don't suppose you used a houndstooth pattern on it? :duck and run: First, you need to disover where those teeth are coming from, and if they are hers. If conforming, returns her teeth to her mouth, you may have a problem. If she ends up with an extra set of teeth, and they handle all the phonemes, try to figure out what you did so that you can create monsters. Second, you might need to look at your garment's origin... something about the heirarchy window and setting the center? And zeroing all joints? I'd zero everything, center everything, and get rid of IK just to start with. Carolly
AntoniaTiger posted Mon, 04 April 2005 at 4:50 AM
There's a little problem in Poser with the vertical positioning of the mesh, but it's not as gigantic a jump as you're getting. Depends on which options you choose when you export something as a .obj file. Comparing your two pictures, the vertical displacement to put the teeth in the mouth doesn't look enough to explain the vertical displacement of the whole item. It could be two different errors combining, or the teeth could be totally unrelated to the displacement.
neilp posted Mon, 04 April 2005 at 6:56 AM
Go back into the Setup room and delete the teeth group. This group is not required and your swimsuit will still conform fine. Click on the "Teeth" bone and press delete. Try turning off the IK for your model and then conform. If this doesn't work then open up the Group Editor and check that your figure's settings are set the same as the conform target.
nruddock posted Tue, 05 April 2005 at 5:08 PM
The CR2 for Ayame includes some props (the teeth), so you need to edit them out before using it to make conforming clothing otherwise (as you've seen) Poser adds them.