dlfurman opened this issue on Apr 06, 2005 ยท 6 posts
dlfurman posted Wed, 06 April 2005 at 1:01 AM
I did a render in Poser 6 and found that SEAMS showed up on a model. Most noticable at the inside wrist and inside the ankle. I tried another texture and NO SEAMS.
Apparently for my rig, and with the attached light and rendering settings image, textures on a WHITE background will show up the seams. Textures on a filled or similarly colored background to the texture will not. I also noticed some seams in the hair. It may appear that this also affects hair textures.
To test, I selected 18 texture sets; 7 filled-in and 11 white background. The textures themselves range from pale to dark-skinned and these vary within the two groups.
All eleven of the textures on a white background, showed seams.
Six of the seven filled-in backgrounds did not show seams.
The seventh texture with a filled-in background, upon closer inspection, had a light colored seam separating the texture from the filled background, and this showed up in the render.
One IBL used as set above. The light is set to point straight down and slightly in front of the figure.
Message edited on: 04/06/2005 01:04
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
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Fatale posted Wed, 06 April 2005 at 3:54 AM
texture filtering causes seams to appear (i think it does some offset stretching or something, i don't know) any texture done in 3d-painting programs render properly in older versions but have seams showing up in P6 if you have texture filtering on. Some textures have no seams because they're painted way outside the seams on the texture map (depends on the model's UVs too) other than this, i really love P6
randym77 posted Wed, 06 April 2005 at 6:02 AM
Seams are a problem in P5, too. Don't use texture filtering unless you have to. It's generally meant for distance shots, not closeups.
Two reasons to use texture filtering:
Otherwise, leave it off. If you're using texture filtering to eliminate noise (in hair textures, say), use the shading rate instead. Change the shading rate of affected object (under Properties). I use 0.02 to 0.05 for Koz's hair, for example. Then make sure shading rate in Render Settings is at least that low.
A lower shading rate will render slower, so don't change the render options shading rate until you're ready to do your final render.
dlfurman posted Wed, 06 April 2005 at 8:33 AM
Thanks folks. :)
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
DunjeonProductions posted Wed, 06 April 2005 at 9:38 AM
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unzipped posted Wed, 06 April 2005 at 1:03 PM
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