dirk5027 opened this issue on Apr 07, 2005 ยท 7 posts
dirk5027 posted Thu, 07 April 2005 at 2:29 PM
Connatic posted Thu, 07 April 2005 at 2:46 PM
I have noticed that the point-lights' shadows are not very contollable. Unchecking "Cast Shadows" does not stop them from casting, and the dial seems to have no effect. Either I am missing something or the point lights are buggy. I will experiment further.
dirk5027 posted Thu, 07 April 2005 at 2:49 PM
well that's not good news, thanks LOL
nerd posted Thu, 07 April 2005 at 3:11 PM Forum Moderator
Patience, things will be fixed. Nerd3D
spedler posted Thu, 07 April 2005 at 3:47 PM
Hmm.. I haven't had any problems turning down shadow strength for point lights using the dial, and for me unchecking the cast shadows box works as intended. The main problem, and I'm sure this is my lack of understanding of point lights more than anything, is that the shadows cast seem very long and exaggerated if the light is even a few degrees off of a vertical overhead position.
Steve
cherokee69 posted Thu, 07 April 2005 at 4:10 PM
Looking good. I'm not sure what to tell you about the shadows but I've got several rust textures if you need them.
Connatic posted Thu, 07 April 2005 at 6:07 PM
There could be some extra factors involved with my point-light situation. I was using one in conjunction with an IBL light. They seem to interact in unpredictable ways. btw- I am having a great time exploring Poser 6. I do not expect it to be perfect. It is waayyy better than P5 was in it's first few weeks. I have much studying and experimenting to do.