tastiger opened this issue on Apr 07, 2005 ยท 7 posts
tastiger posted Thu, 07 April 2005 at 6:51 PM
Just after some ideas here. I am working on an image that has a figure posed before a window outside the window I have a i sided square with a photo of a city skyline at night. For the effects in the image I have the light setting low as it is supposed to be night in the room (DOH). Now what suggestion do you have for getting the city skyline to show up clearly? A spotlight seems really hard to position, has anyone tried projecting a light through a transperency for something like this - sot of make the square a slide? I thought I read somewhere that P6 allows lights to be added to props but I can't find that reference again. So any suggestions are welcome.
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro
Nance posted Thu, 07 April 2005 at 7:18 PM
Don't light it - just raise the prop's ambient material value! (or whatever that is now called in P6's nodeville)
tastiger posted Thu, 07 April 2005 at 9:23 PM
Thanks Nance - i will give that try....
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro
yggdrasil posted Fri, 08 April 2005 at 7:47 AM
Plug the texture map into the ambient colour channel, set value to 1 initially (may need to increase/decrease value to get desired effect), and colour to white.
Mark
Nance posted Fri, 08 April 2005 at 1:00 PM
thanks for the P4-to-P6 translation yqqdrasil!
tastiger posted Fri, 08 April 2005 at 2:54 PM
I tried all those methods - but still couldn't get it to show up, most likely it depends on how much actual light you have in the scene. I also tried all different variations to no avail. I ended up just resing the image and using it as a background, not really the way I wanted it. I'm not detered though - I will experiment more and let you all know if I crack onto the secret. BTW - the "slide" idea didn't work....
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro
Nance posted Fri, 08 April 2005 at 7:36 PM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2201301
A no-brainer in P4, and "sounds" pretty straight forward in P6.gad! you're going to force me to actually start looking at the P6 Lights & Materials.
(we be's Afraid... we be's very Afraid....)
Jumping from 4 to 6 is proving to be more daunting than I had anticipated.
and I suspect the link above is the thread you mentioned in your original post. Sounds like they are saying the same thing about using the ambient channel to make the prop self-illuminating, and ignoring the lights.
Message edited on: 04/08/2005 19:51