Forum: Carrara


Subject: 2D planes with trans spill grey

snekkis opened this issue on Apr 08, 2005 ยท 6 posts


snekkis posted Fri, 08 April 2005 at 8:11 AM

Why does this grey spots come from this 2D plane? The palm is a plane with texture map and alpha channel.

Hoofdcommissaris posted Fri, 08 April 2005 at 8:29 AM

I would guess there is a ground plane under the terrain, it looks like 'deep' spots.


Sardtok posted Fri, 08 April 2005 at 8:30 AM

My bet is you've got ground enabled at 0 height in the sky/realistic sky, and the plane is a 0 height.
It creates a conflict, thus sometimes the ground is shown and sometimes the plane. EDIT: Yeah I was just going to say that it seems that it's a terrain which goes under the sky's ground or an anything grooves plane (it has displacement anyway, looking at the intersection with the buildings' sides).

Message edited on: 04/08/2005 08:32


sailor_ed posted Fri, 08 April 2005 at 9:22 AM

It kind of looks like (in the lower right corner) the grey spot only shows where the clipped tree plane is. There are spots around other trees too. So maybe it is something to do with the alpha map. Is the map a pure black and white bitmap not jpg? There is also some ghosting around the foliage. It may help to give your tree map a black background.

Message edited on: 04/08/2005 09:24


snekkis posted Fri, 08 April 2005 at 11:34 AM

I lifted everything and then it worked out fine. Thanks for the help, guys.


sailor_ed posted Fri, 08 April 2005 at 1:25 PM

Sigh, wrong again! ;-)