Forum: Vue


Subject: Fake dispersion

rodluc2001 opened this issue on Apr 09, 2005 ยท 15 posts


rodluc2001 posted Sat, 09 April 2005 at 2:51 AM

hi all, i'm interested on fake dispersion in material glass, i've tried some test, take me your idea and comments about it. first image without dispersion, standard glass

rodluc2001 posted Sat, 09 April 2005 at 2:52 AM

2nd first attempt

rodluc2001 posted Sat, 09 April 2005 at 2:52 AM

3rd less dispersion ...

rodluc2001 posted Sat, 09 April 2005 at 2:53 AM

4th with another objects

rodluc2001 posted Sat, 09 April 2005 at 2:53 AM

tell me your opinion, i would make a tutorial, if needed... Rodluc.


imagist posted Sat, 09 April 2005 at 3:05 AM

It makes a stunning affect and am very interested in a tutorial


Pollee posted Sat, 09 April 2005 at 3:33 AM

if that is a diamond it would not show the yellow in the ring as much as the picture does.


rodluc2001 posted Sat, 09 April 2005 at 3:40 AM

Pollee i dont remember the IOR of glass i've used, but my test is about the dispersion of light in glass... in few words simulate the rainbow color when light pass in a glass objects... about the diamond i agree with you, with the correct IOR gold dont appear... but this is another story :D


Pollee posted Sat, 09 April 2005 at 4:05 AM

ok, I'm not too sure what you are after but to me the shadows are unreal in the way the light is passing through. IMO the 1st picture feels the best. I feel the elephant in the 2nd & 3rd pic would be more lit if the shadow was that bright. The shadow of the elephant's ear is disturbing in the 2nd & 3rd pic. The ring's shadow doesn't feel right but I don't exactly know why. All in all it is interesting work and fascinating to think about.


blaufeld posted Sat, 09 April 2005 at 5:04 AM

Interesting - go on!!!! BTW Anyone knows how to fake sub-surface scattering in V5 Esprit?


rodluc2001 posted Sat, 09 April 2005 at 6:11 AM

please an example... what is a "fake sub-surface scattering in V5 Esprit"


Dale B posted Sat, 09 April 2005 at 6:37 AM

Subsurface scatter is the effect of light penetrating a translucent material and being reflected back, both picking up new color from the material, and affecting the appearance of the material, giving it a subtle 'glow' Human skin is probably the handiest example; the 'glow of health' you get in strong light.


blaufeld posted Sat, 09 April 2005 at 6:53 AM

Yep! :)


Pollee posted Sun, 10 April 2005 at 2:07 AM

I understand what you are after now. Thank you Dale. Excuse my ignorance. The color in the glass is interesting and beautiful.


bruno021 posted Mon, 18 April 2005 at 10:42 AM

About the SSS: I'm sure the answer to this lies in the function editor, but I'm afraid I won't be the one to find out. The editor is way too complicated for me right now, but I'm learning!