Sometimes you can "preshadow" a models texture to make it appear as if it is more "3D" than what it really is. Meaning, I had created a diagonal mesh map in Photoshop that would simulate metal/wire mesh through what was originally to be just a transparency map wrapped onto a cylinder. It worked, yet the mesh looked far too flat (basically, because it was), I wanted more depth to the wire mesh without having to make drac create curved wire mesh for me in Wings3D. ;o)
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"I want to be what I was
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