Forum: Poser - OFFICIAL


Subject: How to create backgrounds (for cartoon characters)!

ju8nkm9l opened this issue on Apr 09, 2005 ยท 8 posts


ju8nkm9l posted Sat, 09 April 2005 at 5:31 PM

Hiya! I want to use Poser to render backgrounds that I can place 2D cartoon characters in. Most televised cartoons I've seen employ painted backgrounds for their 2D "toon-drawn" characters (i.e. the main characters have black "boundary lines" whereas the backgrounds rarely do). SnowSultan's Z-toon tutorial illustrates how to obtain a 2D toon-looking render from a 3D model in poser. However, his tutorial doesn't work for background scenes, and a 2D toon-looking character looks out of place with a 3D poser - rendered background. (1) Does anyone know of any poser techniques to create backgrounds that 2D characters won't look out of place in? Either within Poser itself or Postworked? (2) Are there any gallery images demonstrating / implementing such techniques? Thanks muchly!


SamTherapy posted Sat, 09 April 2005 at 6:29 PM

How about playing with the sketch renderer?

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Teyon posted Sat, 09 April 2005 at 7:28 PM

Attached Link: http://www.cgtalk.com/showthread.php?t=205751&page=7&pp=15&highlight=Fellah

Here's another idea...choose colors that are simple but set the right kind of mood. Then you can let the characters make the "toon look" happen for you. Like in the link provided. :)

DarkSkills posted Sat, 09 April 2005 at 7:44 PM

Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=34803

Hello, you may want to check these out:) A series of backgrounds I created specificly for toon and celshaded renders.

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Berserga posted Sat, 09 April 2005 at 7:56 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=544227&Start=1&Artist=Berserga&ByArtist=Yes

You need to render your backgrounds normally, then use photoshop filters (Or those in similar software) to make the rendered image look painted. I can't give you any formulas because what works best changes from picture to picture. You can even use photos as I did in the pic at the link. Please excuse the painted effect in that pic. It was an early experiment and a bit overdone :D

Message edited on: 04/09/2005 20:04


mrsparky posted Sat, 09 April 2005 at 8:14 PM

Try simple blurred photos with a subtle difference. Take 1 image with distinct good foreground, middleground and background. In the foreground mask out an area blur or unsharpen filter once. Middle ground blur filter twice. you get the idea. You have to play around a bit sometimes. But the result can give a nice puesdo 3d effect.

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operaguy posted Sat, 09 April 2005 at 11:42 PM


Kalypso posted Sun, 10 April 2005 at 2:34 AM Site Admin

Now who said SnowSultan's Z-toon tutorial will not work with scenes?! All you have to do is set up your scene and when you're ready just import a simple prop, I usually use the Poser ball. Then parent everything in your scene to this ball - the easiest way by far to do it is using your Hierarchy menu, just drag and drop everything on the ball. Now when you select the ball got to the material window and set it to fully transparent, turning off highlights completely and setting highlight colour to black too. In your display/elements settings set the ball to cartoon shaded so you can see it to manipulate. Then just reduce the ball's z-scale and the whole scene will follow. Actually this is what I always do to manipulate scenes, not just for Z-tooning. It's useful for moving, scaling, rotating, etc entire scenes.