Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I posted first thing this morning asking if the Mac OS X version was out, and by the end of the day I had downloaded it and started working with it. First impressions are good - the response time so far is faster than Poser 5 for many things, the default characters are better, some nice interface tweaks. I don't know what the memory error thing is but I'm assuming it's a Windows thing. The problem with Poser 5 on the Mac was slow performance but so far I'm happy I spent the $129. Now let's see if the Face Room has been improved or if it's just as clumsy as version 5.......
All the addons aside it's the bug fixes P5's missing. In my book that makes it P5's sp5 so Forget it. I'd rather not pay twice just to get P5 finished. CL has realy disapointed me big time. I'm a realy passionate consumer and not to pleased with this at all so far.
My brain is just a toy box filled with weird things
I'm kind of disgusted right now. I can't do anything in P6 besides maybe 1 figure and play with the lights.
It seems to render (when it renders) dynamic hair a lot nicer.
If they'd fix this render bug that has been here since (and including) P5 I'd be a happy camper. I haven't done anything in months because it's just too much work going between apps.
I'm seriously thinking about trying to sell what I can and just blow off computer graphics. At this point I feel it's just a sink hole for my money and I'd rather have a Nikon D2X which I'm sure I could have afforded had I not spent all the money I have on this stuff. end of whine :)
Message edited on: 04/09/2005 22:18
I pre-ordered my copy for Mac OSX and it arrived the end of March. After working with it for a while, I can say it appears to be more stable, is more responsive, and is more enjoyable to work with than Poser 5. Poser 5 was so cumbersome on the Mac and it took forever for the program to respond to commands. Poser 6 seems to address this. Whether you consider this as the working bug fix for Poser 5 or a legitimate upgrade to Poser, the point is that it's a working and stable program. I have absolutely no regrets with my purchase.
Regards,
Dave
Frohmader (Nagus)
DAZ Studio for Beginners
Tutorials
I'm glad I got it early. Even with the memory issue, it's been fun and educational working on different techniques that utilize different parts of the new features: spec-only lights, diffuse-only lights, shadow-only rendering, negative lights, fake but fast SSS, spot rendering, AO, and IBL just to name a few. It's also really nice to have a cache of the previous renders, and the ability to store shadow maps and textures. These are some workflow features that were missing in P5, and had me pulling my hair out regularly. Now I finally have them. Dissapointed only in the fact that there is STILL no native network rendering capability, which severely hampers Poser's usefulness for animations. Also slightly disappointed that point (omni) lights can only use raytrace shadows..
Tools : Â 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
mylemonblue: I understand your position regarding P6 and Curious Labs. As a consumer, the decision is yours to make. I guess you have to consider what is a legitimate bugfix and what is a legitimate upgrade. In my book, it's an upgrade. After all, aren't upgrades designed to improve upon or add features and fix certain shortcomings in previous versions? A bugfix addresses current problems with a program and fixes them. An upgrade fixes the problems and then adds new problems that need to be fixed. Therefore, since Poser 6 fixed some of Poser 5's bugs and now has new bugs of its own... it's definately an upgrade! ;-) Now, if you want to talk about CL disappointing its customers, ask any of the Mac users out there who had to wait over a year after Poser 5 was released before the Mac version was made available to them. All of our PC counterparts had a year to play with (and complain about) Poser 5, while we Mac users sat and wathced the Poser world march on and leave us behind. Had CL pulled that bonehead play again with Poser 6, I'm certain I would have given up on Poser and Curious Labs altogether. BTW: No ill will is taken. Best wishes!
Regards,
Dave
Frohmader (Nagus)
DAZ Studio for Beginners
Tutorials
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
did you desaturate in post? Or? Dave...may I ask this...no pressure.... You are obviously talented. Why not depart the default. Give her head a new shape, make a new character. Magnets. Face room. Free morphs. No purchase necessary. "[Jessie]" is only the default. ::::: Opera ::::: P.S. If you start messing around, remember to exit and make incremental backups fairly often...this is Hard Hat terrirory until the kinks are out.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
P6 does some great hair, I think... so as the orignal poster... I'm happy and unhappy at the same time :) sorry.... but I think its already great, and when the bugs are worked out, it will be even better...no second thoughts on ordering it...plus the pre-order price was way to low to pass by, considering, unless it was a total mess, I would have purchased it anyway.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
I pre-ordered and downloaded Poser 6. It doesn't run on my machine, stalls on loading the interface, but I am planning to upgrade to a better graphic card and more memory in summer, so I wait and see. What I really dislike is that I am still waiting for my Shade download.
I wish that I'd waited and although the features in P6 are very attractive - the aggravation factor is very high too!
I had no real problems with P5 and may return to using that until P6 is repaired. If you bought a new car or TV and it stopped working every five minutes you'd demand immediate action to fix the problem and wonder how the heck it got by quality control like that. Software users are doing the job of unpaid beta testers and are paying out their hard-earned cash for a less than perfect product. I find it immpossible to believe that this memory problem was not discovered during testing and if it wasn't then they need better testers. If it was a known problem, they should not have released it until it was fixed.
Of course it's not easy to test software for every graphics card, motherboard or system configuration but in my humble opinion P6 was rushed out to get in some fast cash.
When/if it is fixed properly, it will be a superb tool but until then I will continue to regret buying it.
Sorry if I sound fed up with it, it's because I've been trying to get it to render a fairly basic scene all night and the damn thing just hangs all the time :(
Yes and No. No. Can't use it for any real renders, memory issue. Big time screw-up on that one. I think they dropped the ball on face room, not all P6 figures work in it. Walk designer, no proper P6 figure support, I have to create my own files to get it to work well. The new P6 figures were only half a$$ done, lacking in material groups and not very Shade friendly, which is surprising with Shade included in pre order. Yes. I like the new lighting, something that was needed badly. Seems to run smoothly. I like some of the new and improved nodes. I like the looks of the P6 figures, much potential there. So in conclusion, I'm glad I bought it but I could, maybe should have waited. If I had waited, I probably would have a fixed program on disk instead of having a nervous breakdown trying to DL the SR1 on a dialup when if finally comes out.
Well I like it! And the problems I have had so far have been of my own making. Now I have updated the driver and reset the configuration of my graphics card and looked more closely at the manual it runs more smoothly than P5, and it is now posible to do part renders. The lighting has been improved and more additions made to the material room. And I think Jessi has a nice face especially in profile with good lighting. V3 and S3 are rather dull until the morphs are added or did you expect the morphs as well for the low price.
No I am happy I got the early bird and look forward to any improvements CL can add.
Glad I Bought It? Yes very glad I did! Until now I haven't had any problems at all with Poser 6 (am I the only one).... I've created one complete comic by now in Poser 6. the comic has 26 pictures, with 1 character at least and up to 7 characters in it, not counting props used. I used IBL with AO in every picture, most of them adding a number of spotlights for highlighting certain events. All of the figures are fully clothed, with textures and hair. I'm now working on a second comic (got twelve pics done by now) which will have some larger scenes in it too. While playing with P6 I've been able to push it quite far (9 characters) without experiencing the memory bug. The bug is there for sure, but in my scenes it takes a long time for it to surface, I've been able to push P6 much further then ever dreamed of in P5.... Perhaps I'm just lucky? But I'm really getting the feeling that a number of people is really exaggerating this this whole render memory bug. Really, if it shows up with one character only then you may have some other problems too. You may need a thourough system check..... Don't let this memory bug scare anyone in using Poser 6, it seems to start to lead it's own life by now, becoming worse in every post about it. I'm very statisfied with Poser 6 and I do hope CL clears the bug before I start working on a scene with more the 9 characters in it.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
I was one of those that pre-ordered P5, and was horribly disappointed. So much so, that I put it back in the box, stuck with P4-Pro, and never took it back out of the box.
With that kind of disappointment, I decided not to buy P6 at all. (I'm still mad at Curious Labs)
From what I have been reading so far, P6 is still BETA, and not for me. The product should be stable; it's as simple as that.
I am glad I bought it. It makes my renders a lot better. The only problem that bothers me is the one-pixel line at the left and the top of every renders that is a render of the background color. But I would not go back to P5 although it is still installed. I find P6 more user friendly. I think it is too bad that CL did not include all that was supposed to be in the content update file though. I bought Poser 5 in May last year (first time I worked in Poser) so I haven't been through all the service releases most of you have gone through. Based on those, do you have any idea how long it could take for CL to release the first one for Poser 6?
France, Proud Owner of
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Is the memory problem just a PC issue?
I actually haven't had too much trouble with the memory bug...unless I try to render. Even if I have only one figure in the scene, I cannot render at large size/high quality settings without the memory bug kicking in, and nuking the entire file.
And what happens is really weird. The file looks fine. The textures are all correct in the material room, the preview looks great. But try to render, and most of the textures are missing. No skin textures. No lash trans. No clothing textures. But preview mode looks fine. It's bizarre.
Okay, I almost never (Hmmm, I wonder if Ihave ever?) post in here. However, this thread is definitely significant enough to post.
I was wondering, after reading quite a few of the other threads, if I was one of the small minority having significant problems with P6. Plain and simple, if we changed the call-letters of the company from CL to MS, the Poser world would be up in arms already.
The whole thing is one big "patch," in the MS sense of the word. "Fix" one thing (in other words, add a feature or two,) break a few other things, and call it an "upgrade."
The face room is still messy. It was in P5, but it was more workable there than in P6. Also, I don't know if anyone has noticed, but "Jessi" is closer to the last name James, than Alba. In other words, its a male face, rather than a female. I don't know how often the programmers over at CL get outside, but I haven't met too many women with a head like Jessi's. (She looks like an alien.) I actually had to go back and use Judy to use my photos to create new faces, since Jessi doesn't seem to like being remapped.
Speaking of Judy, why are there only a small number of P5 figures that are migrated into P6? I mean, P5 is still installed, since by default, P6 takes up a new directory. Granted, I can use the old stuff by adjusting my libraries, but why should I have to? If you upgrade Windows, doesn't MS happily migrate what you have installed already? Why couldn't CL do the same?
As for the service pack, to all those who haven't been lucky enough, like me, to accidently fall across it in the other posts, it is already available, for both Win and Mac. However, like everything else, it isn't intuitive enough. You have to go to Content Paradise to download it. Don't even bother trying to do it through P6, head to www.contentparadise.com. There is a link on it to the "download." That was quoted since you first need to go through a whole registration, including email verification, before you can get your hands on it. (Was this another way to try to sell more in CP by CL? Get you to the site, then "allow" you to dl the "patch.")
As for the "patch" itself, guess what? The memory leak is still there. Thank goodness I found a tut showing that lowering the bucket size on render will allow you to escape from render hell easier. As far as I can tell, the service release did close to nil as far as updating the software.
I am tired of jumping through hoops for CL. We are being strung along in their quest to push products out of the door. I have been using Poser since version 4, for a few years now. I am a full-time programmer in my 9 to 5, and even with all of the communities I get involved in with programming, most don't compare to the vibrance of the Poser community. With such a rabid following, you would think CL would take a bit more care to ship quality product to the masses. Would any of us actually have complained we had to stick with v5 another month or two if we wound up with an improved, and stable, final product?
As for the "support" CL offers, it is almost worthless to me. I sent a message to their support last week about the mapping issue with Jessi. I sent the front, and side photos I was working with (which happened to be really good images for the purpose,) along with a screenshot of the face room, as it "mapped" the images. The front image maps fairly well to Jessi, however, the side image is just terrible. The "egg" in the back of Jessi's head does not correspond to a human head in any way, and it forces the whole wireframe out of alignment when you try to adjust it (even using the tools.) in the screenshot I sent, I adjusted the front image a little bit to be correct, which went fine. However, in order to make my point, I just imported the side image and left the wires alone. The wire point for the chin is way off, as well as the points for the nose. It is obvious in the image that there is no realistic way to map the points to make the image map correctly. I explained all of this in my message, and said specifically that this is why I didn't make adjustments to the side image. The reply?
"From what I can tell from your screen shot you need to adjust the refrences for the side picture. You seemed to adjust the references for the front picture but the side picture does not seem to be adjusted at all.
I hope this helps!"
Well, no, it didn't, which I tried to tell you already. Thanks for nothing CL!
I know this is a loooong rant, but at this point I am disgusted, and now I know I am justified by not being the only one. I really hope CL wakes up and fixes this thing. I do love Poser, but I don't have time to keep working around each bug they introduce to "fix" a problem. If you have made it this far through the post, thanks for listening, and good luck in your posing!
Personally, glad I bought it, and never had the memory bug. (My machine hangs totally due to a different bug well before that point..) One question for those with the memory bug - have you tried the render pass python script - that should render one shadow at a time and the the unshadowed picture, reducing the memory load. If the latest graphic card drives have fixed the crash bug, I might try and get the memory bug again.
overall, Im glad (it was actually a gift so yeah) I think CL jumped the gun releasing this to get sales or something (I hope so, because if not, then they have no excuse for the following!) problems that should never have gotten to release : IBL default setup is 90% idioticly bright! come on now, if your going to make this "basic" material room with these special buttons, make sure that the end result is at least acceptable! Fast scatter default colours are generic, and so totally off for your average 3rd party texture, if they had thought it through, they would have made it analyse the general colour of the texture, and then modify this according to the parameter its used for (so I dont have to do it myself LOL) Shadow catcher boggles the mind! there is no actual help or documentation on this other than "this will make the object only render the shadow on the object not the object itself" WELL DUH! problem is that it doesnt tell you how to actually get it to RENDER THE BLOODY SHADOW!! i've been working with this option for nearly 4 hours now, I have 1 light casting a shadow (which is perfectly visible on the surface without shadow catcher enabled, turn it on, NO SHADOW stupid piece-o-c..... yes.. calm down other silly things so-called improved cloth and hair room : yes, both have improvements, but perhaps when they thought of what to improve, they asked someone who has never extensively used these areas! infinite hair collision is still the fundemental, lets-not-use-that-feature problem, cloth still goes absolutely haywire if caught between to collidable surfaces! (GOD, I hoped and prayed and hoped and prayed some more this was fixed in P6, I was some what dissapointed!) oh, and its more of a memory junky than ever, thank the lord for my smeg-loads of RAM! well, enough blabbering!
TemplarGFX
3D Hobbyist since 1996
I use poser native units
I'm glad I bought it, mainly to satisfy my curiosity - but unhappy with walk designer and animation render times. I wasn't too happy with animation render time in P5 either - but it did seem to render a bit faster and the walk desinger didn't crawl in slow motion. I'd like to see some of the "glaring" bugs fixed soon. Like James' head looking like a Frankenstein sew-on with his neck - low quality body seams and unexpected results when applying pre-fab facial expressions. Yikes! Frightening! It does load faster than P5 ever did and the OpenGL is nice in some respects. But to be honest - I'm going back to P5 to continue animation work until a service release comes out for P6 that fixes some these bugs.
did you turn on the keep textures in memory option for your animation? its supposed to mean that it does re-load the textures before each frame, this should decrease animation render time by quite a bit from the painful pull-your-hair-out-slower-than-a-snail render times in P5
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Destro, the SR is still in the works. The update released last week was not supposed to fix the memory bug. It was simply a content update. (And incomplete at that. Didn't replace the missing P5 figures. And some of the stuff it was advertised as including wasn't there. Notice they called it "the first content updater." Sounds like there will be more, and they know it.) And I disagree that we'd be more up in arms if it was MS. Look at the crap we put up with from MS. Yet we still go back for more. (Though I doubt I'd ever be first in line to buy a new OS. Just can't get as excited over an operating system as I can over Poser.) Agree about Jessi looking like an extraterrestrial. Her head is way too high on top. Then there's the weird proportions of her arms. She looks like an extra from The X-Files.
I was prepared for a possibly buggy app. What I wasn't prepared for was an app that could end up nuking hours of work you did in a previous version of the program. That's what crosses the line for me. I was forewarned about the memory bug, so I've been only playing with simple scenes in P6. I pity those who don't hang out here, and weren't warned. It's not like CL sent out a warning or anything.
HAHA stupid smegging poser 6 shadow catcher crap! I finally got it working, it seems that the shadow catcher only works for the first light in the scene (how totally and utterly useless! talk about ruining what could have been a fantastic option!
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Ahh, thanks Randy, so I am only "half" as angry as I was a half hour ago! At least it wasn't "meant" to fix bugs. Then again, why waste time with a "content update" when there are enough bugs to be fixed? That's what P6 was in the first place!
Yes, as far as MS, you make a valid point. My point was more along the lines of, we get angry at one company for releasing garbage, but another company, moreso because we love the potential of the product, diminish some of our anger. (I admit though, I am one of the minority that doesn't really get on Microsoft's case. I build applications, so I understand it takes a ton of work to build a whole OS. It is just easier to make the point with MS vs. CL, rather than CL vs. say Coca Cola [Remember New Coke, or am I just showing my age?] ;)
Thanks for the backup on Jessi. You know, I hadn't thought about it until you said it, but yeah, her body is a mess too. The first time I opened her in the Pose room, I remember thinking, "What is going on with those shoulders!?!?"
As my answer, here is the beta-test-report i sent to CL; not that i'am an official beta-tester, but i feel like being one, whenever i get a .0 version of Poser :-( ********* I'm a Poser-user since Poser 1, so you can see that i'm as well a fan of this software as i am a rather experienced user of it. I was very disappointed from the first release of P5 like almost each other of us paying beta-testers, but i was naive enough to hope, that you have learnt your P5-lesson and that you wouldn't repeat the mistakes with it in P6. Well, i was a fool - it is almost the same piece of quite useless software as the .0 version of P5. Oh yes, i like the new things, really love that you finally have pointlights, i like the IBL-lights, the wacros, the improvements of the Dyn-hair, Open-GL support and other new things. BUT...again you haven't changed this historical Mac-based core-code at all. All the annoying P5-bugs are still there, as well as some new, really deadly bugs. Your memory-management is still nothing but a crap, and i wonder if your beta-testers did not find it, or if you are not able to correct it. Bad enough, that in times when pcs have 2Gigs ram and swapspace of several Gigs, a software reports me 'you are low in memory' when working with a file of about 100meg. But that this software suggests me then to save the file, and if i follow this friendly hint, it just writes an empty file, destroying all the work done before, this is not a good joke at all. How can such a bug be in a final version? And please don't tell me anything about 'it is your configuration, it happens only on your pc'! First, me pc is a very well-configured high-end machine with uptodate-drivers, 2 Gig Ram, 50 Gig swapspace running with XPpro. I can work with P5 meanwhile quite well with this machine, and all the bugs i mention here, happened with poser-scenes, that were working fine in P5. Second, one look into the numerous forums shows me, that i'm not alone at all. The only ones who didn't run in this bug are obviously your beta-testers and developers; maybe they 'tested' everything with a scene with one P4-figure, 3 lights and nothing else? Hmm, maybe in such a scene you will never run into a memory bug. But hey - users sometimes do a little bit more with poser! I have heard, that there are people who are using this Vicky 3, sometimes even with clothes, with hairs and with more figures and some background. Oh, and they also are using big textures, not only 512512 images! Is it possible, that you never had heard of this? Or that you say, people who are trying to use figures from our competitor Daz like V3 shall suffer as worse as possible? Let me give you a short list of things you should correct with your sp1 - at least i'm a beta -tester who pays good money for this honour to make your software run. 1. the memory bug - no need to say much, you're certainly drowning meanwhile in bug-reports to this topic. 2. the animation pallette: it is incredible slow. Try to select the keyframes from frame #1 and copy it to frame #120- you have to wait some minutes until Poser has completed this easy task! And this with a not very complicated scene - one V3, 3 clothed p4 male, some background stuff and ten lights. All characters collapsed on the left, so that there are about 12050 rectangular cells to draw into the table. And the same work done with the same scene in P5 doesn't need more time than i need to light my cigarette! In P6 it needs longer than smoking the cigarette to end! 3. an old bug still untouched since P5.0, not dangerous, but annoying enough to mention it: Whenever you leave the material-window, the library is resetted to the Pose-section. It would only cost your programmers two lines: oldLibrary=currentLibrary ....doMaterialRoomStuff... currentLibrary=oldLibrary Easy to do,right? But it spares your paying customers thousands of unnecessary mouse-clicks. 4. Also a very annoying bug imported from P5: WHenever you load a file, Poser adds keyframes for each spotlight in the last touched frame of your animation. And to make this really funny: all spotlights are resetted in this new keyframe to AngleEnd=70, DistantEnd=0.0. In P5 it was annoying: always after loading i have to remember this bug, go to the animation-window and remove those unwanted keyframes of the lights before i try to render again. In P6 in combination with the slow animation-window this bug is a true torture, because it needs some minutes until Poser has deleted those wrong keyframes! 5. An old bug, that is part of your software since P4: take any human figure like P4 female for example. Add any other character and parent it to a forearm of this figure. Then enable IK! Maybe you know what is happening then, if not - try it, and then remove this bug finally! 6. Collision Detection: well, it looks nice, if you have this in your feature-list. And it works quite well, if you collide a primitive cube with a primitive sphere. But again: Poser users usually are more interested in collision detection between two human characters! So if the system locks for one minute if you have ColDet enabled for a V3 head and only try to bend this head, the collision detection is absolutely useless for the users of your software! And one last hint, once you have corrected the most deadly bugs: the wacros in the material room are a very good idea. Why not giving us some wacros for the clothes room? It would be great to have some prefix settings for silk, wool, cotten, leather, steel, maybe even wet cloth or similar more sophisticated stuff. Same for the hair room: some meaningful prefix-settings would make it much easier for your customers to become handy with the controls. You have a really wonderful base for a great software, so use it finally and don't spoil it with releases of bug-diseased beta-versions that enrage even your most honest fans!
I am liking it more and more, but having the memory problems - actually seems worse after the SR1, certainly no better. But the library structure is much better, and the default characters seem to move/contort better than V3 etc, so there is a lot of potential there. The problems are no comparison to the problems when P5 came out, and it is a really complex toy - look at how many problems DAZ has been having getting their program going. I also put P5 back on the shelf for a considerable period of time, only to take it up again last fall, but am working with P6 and it seems a considerable improvement over P5.
The bug fixes probably aren't ready yet. The content was probably sitting around on their network, in a folder they forgot about. Heck, how hard could it be to package up the missing P5 figures? You and I could probably do it, if we had to.
And people were complaining about the 25 Mb download. The SR is likely to be much larger than that, if past SRs are any guide. It's probably a good idea to release updates in small pieces.
Part of the problem with Jessi's shoulders is that she's jointed like Posette. Part of it is that her proportions are very weird. This promo image from RDNA shows the problem clearly:
http://www.runtimedna.com/photos/ProductSample4361.jpg
Her upper arms are way too short compared to her lower arms.
Jury's still deliberating. The material room is very nice; finally led me to start using those awful nodes. The new arrangement of render/preview options makes more sense. Don't see why the camera selection was separated from camera control; that doesn't make any sense. Such separation was really needed for lights, not cameras; when you're using the Grouping tool or doing some other precise adjustment, you need to move lights around without losing your main choice. Python added lots of new functions that I don't need (materials, lights) but nothing new in the areas I care about (animation, vertex control.) Camera response time is okay, but parameter dials are entirely too slow and "slippery" compared to 4. (I tested both with identical PZ3s.) That's the deal-killer for me. Until that's improved, I'll stay with 4 for most things, maybe using 6 as renderer for pics that need to be pretty.
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I am loving it!!! There are a few problems but nothing I can't work out and it is WAAAAAAAAAAAAAYYY better than P5. I used to get aggravated working with P5 and would put it away - since 6 came out I put it away. I do wish they would fix Content Paradise - I can't get the update which is probably the most aggravating part about P6 at least for me.
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Angel, glad to hear you are enjoying the product. It's nice to see, even though some of us are disgruntled, that some people are getting good use out of it.
As for the update, your best bet is to not use the built in Content frame in Poser. Just use your regular web browser and head to Click Here to open Content Paradise in a new window. I have read something about the internal browser for Poser timing out, which has ruined people's experience in grabbing the update. Everything I have read has been positive when using an external browser, and I have done it as well, with expected results.
That's what I have been doing - going straight to the site and I can't get it to download to save my life - it just won't stay in the basket at all. I don't like to user content paradise from within Poser - kinda feels like they are invading my privacy (personal thing) not to mention that it always made P5 lock up on me till I disabled it. Angel1
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Just wanted to get an idea of how many people here are pleased with P6, and how many think it's a turkey. Is it everything CL promised, or just alot of smoke up the wazoo? Thanks for your responses.