ignition opened this issue on Apr 09, 2005 ยท 72 posts
ignition posted Sat, 09 April 2005 at 9:15 PM
Just wanted to get an idea of how many people here are pleased with P6, and how many think it's a turkey. Is it everything CL promised, or just alot of smoke up the wazoo? Thanks for your responses.
onimusha posted Sat, 09 April 2005 at 9:22 PM
Aside from the glaring memory error that I'm assuming will soon be fixed, I'm happy with it. If you don't count that error, it's actually a lot more stable and smoother than P5 was and is easier to use.
randym77 posted Sat, 09 April 2005 at 9:32 PM
I love Poser 6. But that memory error is horrible. IMVHO, they should not have released it with a flaw so serious.
Still, I'm glad I bought it, because the price was right. And it's nice to be able to play with it. But I don't dare use it for anything serious until they release a patch.
ulysses posted Sat, 09 April 2005 at 9:51 PM
I posted first thing this morning asking if the Mac OS X version was out, and by the end of the day I had downloaded it and started working with it. First impressions are good - the response time so far is faster than Poser 5 for many things, the default characters are better, some nice interface tweaks. I don't know what the memory error thing is but I'm assuming it's a Windows thing. The problem with Poser 5 on the Mac was slow performance but so far I'm happy I spent the $129. Now let's see if the Face Room has been improved or if it's just as clumsy as version 5.......
mylemonblue posted Sat, 09 April 2005 at 10:05 PM
All the addons aside it's the bug fixes P5's missing. In my book that makes it P5's sp5 so Forget it. I'd rather not pay twice just to get P5 finished. CL has realy disapointed me big time. I'm a realy passionate consumer and not to pleased with this at all so far.
My brain is just a toy box filled with weird things
movida posted Sat, 09 April 2005 at 10:16 PM
I'm kind of disgusted right now. I can't do anything in P6 besides maybe 1 figure and play with the lights.
It seems to render (when it renders) dynamic hair a lot nicer.
If they'd fix this render bug that has been here since (and including) P5 I'd be a happy camper. I haven't done anything in months because it's just too much work going between apps.
I'm seriously thinking about trying to sell what I can and just blow off computer graphics. At this point I feel it's just a sink hole for my money and I'd rather have a Nikon D2X which I'm sure I could have afforded had I not spent all the money I have on this stuff. end of whine :)
Message edited on: 04/09/2005 22:18
ghelmer posted Sat, 09 April 2005 at 10:23 PM
Loving it!!! Haveing my own issues that everyone else is having but it's still one heckuva ride!!! P6 roxorz your soxorz!!!!!!! P6 pwnz!!!!!!
The GR00VY GH0ULIE!
You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair
steama posted Sat, 09 April 2005 at 10:27 PM
Glad I got it. Poser 6 is cheap for all it can do.
DaveF posted Sat, 09 April 2005 at 10:29 PM
I pre-ordered my copy for Mac OSX and it arrived the end of March. After working with it for a while, I can say it appears to be more stable, is more responsive, and is more enjoyable to work with than Poser 5. Poser 5 was so cumbersome on the Mac and it took forever for the program to respond to commands. Poser 6 seems to address this. Whether you consider this as the working bug fix for Poser 5 or a legitimate upgrade to Poser, the point is that it's a working and stable program. I have absolutely no regrets with my purchase.
Regards,
Dave
Frohmader (Nagus)
DAZ Studio for Beginners
Tutorials
maxxxmodelz posted Sat, 09 April 2005 at 10:32 PM
I'm glad I got it early. Even with the memory issue, it's been fun and educational working on different techniques that utilize different parts of the new features: spec-only lights, diffuse-only lights, shadow-only rendering, negative lights, fake but fast SSS, spot rendering, AO, and IBL just to name a few. It's also really nice to have a cache of the previous renders, and the ability to store shadow maps and textures. These are some workflow features that were missing in P5, and had me pulling my hair out regularly. Now I finally have them. Dissapointed only in the fact that there is STILL no native network rendering capability, which severely hampers Poser's usefulness for animations. Also slightly disappointed that point (omni) lights can only use raytrace shadows..
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
mylemonblue posted Sat, 09 April 2005 at 10:45 PM
I may be a passionate consumer but I wish no ill will. I hope P6 works out for all of you.
My brain is just a toy box filled with weird things
DaveF posted Sat, 09 April 2005 at 11:25 PM
mylemonblue: I understand your position regarding P6 and Curious Labs. As a consumer, the decision is yours to make. I guess you have to consider what is a legitimate bugfix and what is a legitimate upgrade. In my book, it's an upgrade. After all, aren't upgrades designed to improve upon or add features and fix certain shortcomings in previous versions? A bugfix addresses current problems with a program and fixes them. An upgrade fixes the problems and then adds new problems that need to be fixed. Therefore, since Poser 6 fixed some of Poser 5's bugs and now has new bugs of its own... it's definately an upgrade! ;-) Now, if you want to talk about CL disappointing its customers, ask any of the Mac users out there who had to wait over a year after Poser 5 was released before the Mac version was made available to them. All of our PC counterparts had a year to play with (and complain about) Poser 5, while we Mac users sat and wathced the Poser world march on and leave us behind. Had CL pulled that bonehead play again with Poser 6, I'm certain I would have given up on Poser and Curious Labs altogether. BTW: No ill will is taken. Best wishes!
Regards,
Dave
Frohmader (Nagus)
DAZ Studio for Beginners
Tutorials
operaguy posted Sat, 09 April 2005 at 11:29 PM
I'd enjoy P6 more if the publisher had done a better job with the image on the box. That skin tone...that is just not right. [box sitting on my desk until memory leak quashed] ::::: Opera :::::
Dave-So posted Sat, 09 April 2005 at 11:31 PM
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
operaguy posted Sat, 09 April 2005 at 11:49 PM
did you desaturate in post? Or? Dave...may I ask this...no pressure.... You are obviously talented. Why not depart the default. Give her head a new shape, make a new character. Magnets. Face room. Free morphs. No purchase necessary. "[Jessie]" is only the default. ::::: Opera ::::: P.S. If you start messing around, remember to exit and make incremental backups fairly often...this is Hard Hat terrirory until the kinks are out.
operaguy posted Sat, 09 April 2005 at 11:51 PM
I'm actually happy the default Poser6Woman is both wierd looking and distinctive. People will get tired of her default look REAL quick. ::::: Opera :::::
Dave-So posted Sun, 10 April 2005 at 12:03 AM
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Dave-So posted Sun, 10 April 2005 at 12:07 AM
P6 does some great hair, I think... so as the orignal poster... I'm happy and unhappy at the same time :) sorry.... but I think its already great, and when the bugs are worked out, it will be even better...no second thoughts on ordering it...plus the pre-order price was way to low to pass by, considering, unless it was a total mess, I would have purchased it anyway.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Elsina posted Sun, 10 April 2005 at 12:43 AM
I pre-ordered and downloaded Poser 6. It doesn't run on my machine, stalls on loading the interface, but I am planning to upgrade to a better graphic card and more memory in summer, so I wait and see. What I really dislike is that I am still waiting for my Shade download.
Connatic posted Sun, 10 April 2005 at 1:29 AM
No problems, no regrets.
bogwoppet posted Sun, 10 April 2005 at 2:05 AM
I wish that I'd waited and although the features in P6 are very attractive - the aggravation factor is very high too!
I had no real problems with P5 and may return to using that until P6 is repaired. If you bought a new car or TV and it stopped working every five minutes you'd demand immediate action to fix the problem and wonder how the heck it got by quality control like that. Software users are doing the job of unpaid beta testers and are paying out their hard-earned cash for a less than perfect product. I find it immpossible to believe that this memory problem was not discovered during testing and if it wasn't then they need better testers. If it was a known problem, they should not have released it until it was fixed.
Of course it's not easy to test software for every graphics card, motherboard or system configuration but in my humble opinion P6 was rushed out to get in some fast cash.
When/if it is fixed properly, it will be a superb tool but until then I will continue to regret buying it.
Sorry if I sound fed up with it, it's because I've been trying to get it to render a fairly basic scene all night and the damn thing just hangs all the time :(
fls13 posted Sun, 10 April 2005 at 2:25 AM
If you want to render in P6, it is a good buy without a doubt. If not, then you are better off with P5 or even P4PP.
Tashar59 posted Sun, 10 April 2005 at 2:52 AM
Yes and No. No. Can't use it for any real renders, memory issue. Big time screw-up on that one. I think they dropped the ball on face room, not all P6 figures work in it. Walk designer, no proper P6 figure support, I have to create my own files to get it to work well. The new P6 figures were only half a$$ done, lacking in material groups and not very Shade friendly, which is surprising with Shade included in pre order. Yes. I like the new lighting, something that was needed badly. Seems to run smoothly. I like some of the new and improved nodes. I like the looks of the P6 figures, much potential there. So in conclusion, I'm glad I bought it but I could, maybe should have waited. If I had waited, I probably would have a fixed program on disk instead of having a nervous breakdown trying to DL the SR1 on a dialup when if finally comes out.
westryde posted Sun, 10 April 2005 at 3:44 AM
Well I like it! And the problems I have had so far have been of my own making. Now I have updated the driver and reset the configuration of my graphics card and looked more closely at the manual it runs more smoothly than P5, and it is now posible to do part renders. The lighting has been improved and more additions made to the material room. And I think Jessi has a nice face especially in profile with good lighting. V3 and S3 are rather dull until the morphs are added or did you expect the morphs as well for the low price.
No I am happy I got the early bird and look forward to any improvements CL can add.
aeilkema posted Sun, 10 April 2005 at 3:55 AM
Glad I Bought It? Yes very glad I did! Until now I haven't had any problems at all with Poser 6 (am I the only one).... I've created one complete comic by now in Poser 6. the comic has 26 pictures, with 1 character at least and up to 7 characters in it, not counting props used. I used IBL with AO in every picture, most of them adding a number of spotlights for highlighting certain events. All of the figures are fully clothed, with textures and hair. I'm now working on a second comic (got twelve pics done by now) which will have some larger scenes in it too. While playing with P6 I've been able to push it quite far (9 characters) without experiencing the memory bug. The bug is there for sure, but in my scenes it takes a long time for it to surface, I've been able to push P6 much further then ever dreamed of in P5.... Perhaps I'm just lucky? But I'm really getting the feeling that a number of people is really exaggerating this this whole render memory bug. Really, if it shows up with one character only then you may have some other problems too. You may need a thourough system check..... Don't let this memory bug scare anyone in using Poser 6, it seems to start to lead it's own life by now, becoming worse in every post about it. I'm very statisfied with Poser 6 and I do hope CL clears the bug before I start working on a scene with more the 9 characters in it.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Sasha_Maurice posted Sun, 10 April 2005 at 3:56 AM
Roy G posted Sun, 10 April 2005 at 3:57 AM
I was one of those that pre-ordered P5, and was horribly disappointed. So much so, that I put it back in the box, stuck with P4-Pro, and never took it back out of the box.
With that kind of disappointment, I decided not to buy P6 at all. (I'm still mad at Curious Labs)
From what I have been reading so far, P6 is still BETA, and not for me. The product should be stable; it's as simple as that.
Francemi posted Sun, 10 April 2005 at 4:55 AM
I am glad I bought it. It makes my renders a lot better. The only problem that bothers me is the one-pixel line at the left and the top of every renders that is a render of the background color. But I would not go back to P5 although it is still installed. I find P6 more user friendly. I think it is too bad that CL did not include all that was supposed to be in the content update file though. I bought Poser 5 in May last year (first time I worked in Poser) so I haven't been through all the service releases most of you have gone through. Based on those, do you have any idea how long it could take for CL to release the first one for Poser 6?
France, Proud Owner of
KCTC Freebies
SAMS3D posted Sun, 10 April 2005 at 4:55 AM
At first I thought, hmmmm, should of let this one go by...but now that I have been playing with it....I am glad I didn't. I bought Poser 5, and went back to Poser 4....but this one....well, I still have to play more, so far, I am impressed more today then yesterday etc. Sharen
spedler posted Sun, 10 April 2005 at 5:11 AM
I'm glad I bought it despite the memory bug kicking in from time to time. It'll be fixed and I don't depend on Poser for my living so it's (for me) not a cause to wish I hadn't bought it. Does great renders and I'm particularly pleased with the lighting.
Steve
randym77 posted Sun, 10 April 2005 at 5:36 AM
Is the memory problem just a PC issue?
I actually haven't had too much trouble with the memory bug...unless I try to render. Even if I have only one figure in the scene, I cannot render at large size/high quality settings without the memory bug kicking in, and nuking the entire file.
And what happens is really weird. The file looks fine. The textures are all correct in the material room, the preview looks great. But try to render, and most of the textures are missing. No skin textures. No lash trans. No clothing textures. But preview mode looks fine. It's bizarre.
yp6 posted Sun, 10 April 2005 at 5:39 AM
Haven't opened the CDs yet, thinking of returning it or sticking it on EBay unless CL comes out with SR1 soon and gets their updates on the CL site instead of CP. Problem's as much with CL's version of "customer support" as anything else. (But won't start beating that horse again.)
destro75 posted Sun, 10 April 2005 at 7:49 AM
Okay, I almost never (Hmmm, I wonder if Ihave ever?) post in here. However, this thread is definitely significant enough to post.
I was wondering, after reading quite a few of the other threads, if I was one of the small minority having significant problems with P6. Plain and simple, if we changed the call-letters of the company from CL to MS, the Poser world would be up in arms already.
The whole thing is one big "patch," in the MS sense of the word. "Fix" one thing (in other words, add a feature or two,) break a few other things, and call it an "upgrade."
The face room is still messy. It was in P5, but it was more workable there than in P6. Also, I don't know if anyone has noticed, but "Jessi" is closer to the last name James, than Alba. In other words, its a male face, rather than a female. I don't know how often the programmers over at CL get outside, but I haven't met too many women with a head like Jessi's. (She looks like an alien.) I actually had to go back and use Judy to use my photos to create new faces, since Jessi doesn't seem to like being remapped.
Speaking of Judy, why are there only a small number of P5 figures that are migrated into P6? I mean, P5 is still installed, since by default, P6 takes up a new directory. Granted, I can use the old stuff by adjusting my libraries, but why should I have to? If you upgrade Windows, doesn't MS happily migrate what you have installed already? Why couldn't CL do the same?
As for the service pack, to all those who haven't been lucky enough, like me, to accidently fall across it in the other posts, it is already available, for both Win and Mac. However, like everything else, it isn't intuitive enough. You have to go to Content Paradise to download it. Don't even bother trying to do it through P6, head to www.contentparadise.com. There is a link on it to the "download." That was quoted since you first need to go through a whole registration, including email verification, before you can get your hands on it. (Was this another way to try to sell more in CP by CL? Get you to the site, then "allow" you to dl the "patch.")
As for the "patch" itself, guess what? The memory leak is still there. Thank goodness I found a tut showing that lowering the bucket size on render will allow you to escape from render hell easier. As far as I can tell, the service release did close to nil as far as updating the software.
I am tired of jumping through hoops for CL. We are being strung along in their quest to push products out of the door. I have been using Poser since version 4, for a few years now. I am a full-time programmer in my 9 to 5, and even with all of the communities I get involved in with programming, most don't compare to the vibrance of the Poser community. With such a rabid following, you would think CL would take a bit more care to ship quality product to the masses. Would any of us actually have complained we had to stick with v5 another month or two if we wound up with an improved, and stable, final product?
As for the "support" CL offers, it is almost worthless to me. I sent a message to their support last week about the mapping issue with Jessi. I sent the front, and side photos I was working with (which happened to be really good images for the purpose,) along with a screenshot of the face room, as it "mapped" the images. The front image maps fairly well to Jessi, however, the side image is just terrible. The "egg" in the back of Jessi's head does not correspond to a human head in any way, and it forces the whole wireframe out of alignment when you try to adjust it (even using the tools.) in the screenshot I sent, I adjusted the front image a little bit to be correct, which went fine. However, in order to make my point, I just imported the side image and left the wires alone. The wire point for the chin is way off, as well as the points for the nose. It is obvious in the image that there is no realistic way to map the points to make the image map correctly. I explained all of this in my message, and said specifically that this is why I didn't make adjustments to the side image. The reply?
"From what I can tell from your screen shot you need to adjust the refrences for the side picture. You seemed to adjust the references for the front picture but the side picture does not seem to be adjusted at all.
I hope this helps!"
Well, no, it didn't, which I tried to tell you already. Thanks for nothing CL!
I know this is a loooong rant, but at this point I am disgusted, and now I know I am justified by not being the only one. I really hope CL wakes up and fixes this thing. I do love Poser, but I don't have time to keep working around each bug they introduce to "fix" a problem. If you have made it this far through the post, thanks for listening, and good luck in your posing!
Kristta posted Sun, 10 April 2005 at 7:57 AM
Glad I Bought It. I haven't had any problems at all with my copy. No funny black spots in renders, no textures problem, no memory problem. Guess I'm lucky.
JohnRickardJR posted Sun, 10 April 2005 at 8:00 AM
Personally, glad I bought it, and never had the memory bug. (My machine hangs totally due to a different bug well before that point..) One question for those with the memory bug - have you tried the render pass python script - that should render one shadow at a time and the the unshadowed picture, reducing the memory load. If the latest graphic card drives have fixed the crash bug, I might try and get the memory bug again.
templargfx posted Sun, 10 April 2005 at 8:07 AM
overall, Im glad (it was actually a gift so yeah) I think CL jumped the gun releasing this to get sales or something (I hope so, because if not, then they have no excuse for the following!) problems that should never have gotten to release : IBL default setup is 90% idioticly bright! come on now, if your going to make this "basic" material room with these special buttons, make sure that the end result is at least acceptable! Fast scatter default colours are generic, and so totally off for your average 3rd party texture, if they had thought it through, they would have made it analyse the general colour of the texture, and then modify this according to the parameter its used for (so I dont have to do it myself LOL) Shadow catcher boggles the mind! there is no actual help or documentation on this other than "this will make the object only render the shadow on the object not the object itself" WELL DUH! problem is that it doesnt tell you how to actually get it to RENDER THE BLOODY SHADOW!! i've been working with this option for nearly 4 hours now, I have 1 light casting a shadow (which is perfectly visible on the surface without shadow catcher enabled, turn it on, NO SHADOW stupid piece-o-c..... yes.. calm down other silly things so-called improved cloth and hair room : yes, both have improvements, but perhaps when they thought of what to improve, they asked someone who has never extensively used these areas! infinite hair collision is still the fundemental, lets-not-use-that-feature problem, cloth still goes absolutely haywire if caught between to collidable surfaces! (GOD, I hoped and prayed and hoped and prayed some more this was fixed in P6, I was some what dissapointed!) oh, and its more of a memory junky than ever, thank the lord for my smeg-loads of RAM! well, enough blabbering!
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Kristta posted Sun, 10 April 2005 at 8:07 AM
dan whiteside posted Sun, 10 April 2005 at 8:08 AM
Sent the Mac version back for a refund 'cause QA allowed it to be sent out with something like 70% disk defects. Actually, I'd guess QA didn't even check P6OSX - how else could they miss something so obvious?
cralph posted Sun, 10 April 2005 at 8:10 AM
I'm glad I bought it, mainly to satisfy my curiosity - but unhappy with walk designer and animation render times. I wasn't too happy with animation render time in P5 either - but it did seem to render a bit faster and the walk desinger didn't crawl in slow motion. I'd like to see some of the "glaring" bugs fixed soon. Like James' head looking like a Frankenstein sew-on with his neck - low quality body seams and unexpected results when applying pre-fab facial expressions. Yikes! Frightening! It does load faster than P5 ever did and the OpenGL is nice in some respects. But to be honest - I'm going back to P5 to continue animation work until a service release comes out for P6 that fixes some these bugs.
templargfx posted Sun, 10 April 2005 at 8:14 AM
did you turn on the keep textures in memory option for your animation? its supposed to mean that it does re-load the textures before each frame, this should decrease animation render time by quite a bit from the painful pull-your-hair-out-slower-than-a-snail render times in P5
TemplarGFX
3D Hobbyist since 1996
I use poser native units
randym77 posted Sun, 10 April 2005 at 8:15 AM
Destro, the SR is still in the works. The update released last week was not supposed to fix the memory bug. It was simply a content update. (And incomplete at that. Didn't replace the missing P5 figures. And some of the stuff it was advertised as including wasn't there. Notice they called it "the first content updater." Sounds like there will be more, and they know it.) And I disagree that we'd be more up in arms if it was MS. Look at the crap we put up with from MS. Yet we still go back for more. (Though I doubt I'd ever be first in line to buy a new OS. Just can't get as excited over an operating system as I can over Poser.) Agree about Jessi looking like an extraterrestrial. Her head is way too high on top. Then there's the weird proportions of her arms. She looks like an extra from The X-Files.
randym77 posted Sun, 10 April 2005 at 8:31 AM
I was prepared for a possibly buggy app. What I wasn't prepared for was an app that could end up nuking hours of work you did in a previous version of the program. That's what crosses the line for me. I was forewarned about the memory bug, so I've been only playing with simple scenes in P6. I pity those who don't hang out here, and weren't warned. It's not like CL sent out a warning or anything.
templargfx posted Sun, 10 April 2005 at 8:33 AM
HAHA stupid smegging poser 6 shadow catcher crap! I finally got it working, it seems that the shadow catcher only works for the first light in the scene (how totally and utterly useless! talk about ruining what could have been a fantastic option!
TemplarGFX
3D Hobbyist since 1996
I use poser native units
destro75 posted Sun, 10 April 2005 at 8:37 AM
Ahh, thanks Randy, so I am only "half" as angry as I was a half hour ago! At least it wasn't "meant" to fix bugs. Then again, why waste time with a "content update" when there are enough bugs to be fixed? That's what P6 was in the first place!
Yes, as far as MS, you make a valid point. My point was more along the lines of, we get angry at one company for releasing garbage, but another company, moreso because we love the potential of the product, diminish some of our anger. (I admit though, I am one of the minority that doesn't really get on Microsoft's case. I build applications, so I understand it takes a ton of work to build a whole OS. It is just easier to make the point with MS vs. CL, rather than CL vs. say Coca Cola [Remember New Coke, or am I just showing my age?] ;)
Thanks for the backup on Jessi. You know, I hadn't thought about it until you said it, but yeah, her body is a mess too. The first time I opened her in the Pose room, I remember thinking, "What is going on with those shoulders!?!?"
hpdrag posted Sun, 10 April 2005 at 8:40 AM
As my answer, here is the beta-test-report i sent to CL; not that i'am an official beta-tester, but i feel like being one, whenever i get a .0 version of Poser :-( ********* I'm a Poser-user since Poser 1, so you can see that i'm as well a fan of this software as i am a rather experienced user of it. I was very disappointed from the first release of P5 like almost each other of us paying beta-testers, but i was naive enough to hope, that you have learnt your P5-lesson and that you wouldn't repeat the mistakes with it in P6. Well, i was a fool - it is almost the same piece of quite useless software as the .0 version of P5. Oh yes, i like the new things, really love that you finally have pointlights, i like the IBL-lights, the wacros, the improvements of the Dyn-hair, Open-GL support and other new things. BUT...again you haven't changed this historical Mac-based core-code at all. All the annoying P5-bugs are still there, as well as some new, really deadly bugs. Your memory-management is still nothing but a crap, and i wonder if your beta-testers did not find it, or if you are not able to correct it. Bad enough, that in times when pcs have 2Gigs ram and swapspace of several Gigs, a software reports me 'you are low in memory' when working with a file of about 100meg. But that this software suggests me then to save the file, and if i follow this friendly hint, it just writes an empty file, destroying all the work done before, this is not a good joke at all. How can such a bug be in a final version? And please don't tell me anything about 'it is your configuration, it happens only on your pc'! First, me pc is a very well-configured high-end machine with uptodate-drivers, 2 Gig Ram, 50 Gig swapspace running with XPpro. I can work with P5 meanwhile quite well with this machine, and all the bugs i mention here, happened with poser-scenes, that were working fine in P5. Second, one look into the numerous forums shows me, that i'm not alone at all. The only ones who didn't run in this bug are obviously your beta-testers and developers; maybe they 'tested' everything with a scene with one P4-figure, 3 lights and nothing else? Hmm, maybe in such a scene you will never run into a memory bug. But hey - users sometimes do a little bit more with poser! I have heard, that there are people who are using this Vicky 3, sometimes even with clothes, with hairs and with more figures and some background. Oh, and they also are using big textures, not only 512512 images! Is it possible, that you never had heard of this? Or that you say, people who are trying to use figures from our competitor Daz like V3 shall suffer as worse as possible? Let me give you a short list of things you should correct with your sp1 - at least i'm a beta -tester who pays good money for this honour to make your software run. 1. the memory bug - no need to say much, you're certainly drowning meanwhile in bug-reports to this topic. 2. the animation pallette: it is incredible slow. Try to select the keyframes from frame #1 and copy it to frame #120- you have to wait some minutes until Poser has completed this easy task! And this with a not very complicated scene - one V3, 3 clothed p4 male, some background stuff and ten lights. All characters collapsed on the left, so that there are about 12050 rectangular cells to draw into the table. And the same work done with the same scene in P5 doesn't need more time than i need to light my cigarette! In P6 it needs longer than smoking the cigarette to end! 3. an old bug still untouched since P5.0, not dangerous, but annoying enough to mention it: Whenever you leave the material-window, the library is resetted to the Pose-section. It would only cost your programmers two lines: oldLibrary=currentLibrary ....doMaterialRoomStuff... currentLibrary=oldLibrary Easy to do,right? But it spares your paying customers thousands of unnecessary mouse-clicks. 4. Also a very annoying bug imported from P5: WHenever you load a file, Poser adds keyframes for each spotlight in the last touched frame of your animation. And to make this really funny: all spotlights are resetted in this new keyframe to AngleEnd=70, DistantEnd=0.0. In P5 it was annoying: always after loading i have to remember this bug, go to the animation-window and remove those unwanted keyframes of the lights before i try to render again. In P6 in combination with the slow animation-window this bug is a true torture, because it needs some minutes until Poser has deleted those wrong keyframes! 5. An old bug, that is part of your software since P4: take any human figure like P4 female for example. Add any other character and parent it to a forearm of this figure. Then enable IK! Maybe you know what is happening then, if not - try it, and then remove this bug finally! 6. Collision Detection: well, it looks nice, if you have this in your feature-list. And it works quite well, if you collide a primitive cube with a primitive sphere. But again: Poser users usually are more interested in collision detection between two human characters! So if the system locks for one minute if you have ColDet enabled for a V3 head and only try to bend this head, the collision detection is absolutely useless for the users of your software! And one last hint, once you have corrected the most deadly bugs: the wacros in the material room are a very good idea. Why not giving us some wacros for the clothes room? It would be great to have some prefix settings for silk, wool, cotten, leather, steel, maybe even wet cloth or similar more sophisticated stuff. Same for the hair room: some meaningful prefix-settings would make it much easier for your customers to become handy with the controls. You have a really wonderful base for a great software, so use it finally and don't spoil it with releases of bug-diseased beta-versions that enrage even your most honest fans!
jehllm posted Sun, 10 April 2005 at 8:52 AM
I am liking it more and more, but having the memory problems - actually seems worse after the SR1, certainly no better. But the library structure is much better, and the default characters seem to move/contort better than V3 etc, so there is a lot of potential there. The problems are no comparison to the problems when P5 came out, and it is a really complex toy - look at how many problems DAZ has been having getting their program going. I also put P5 back on the shelf for a considerable period of time, only to take it up again last fall, but am working with P6 and it seems a considerable improvement over P5.
randym77 posted Sun, 10 April 2005 at 8:52 AM
The bug fixes probably aren't ready yet. The content was probably sitting around on their network, in a folder they forgot about. Heck, how hard could it be to package up the missing P5 figures? You and I could probably do it, if we had to.
And people were complaining about the 25 Mb download. The SR is likely to be much larger than that, if past SRs are any guide. It's probably a good idea to release updates in small pieces.
Part of the problem with Jessi's shoulders is that she's jointed like Posette. Part of it is that her proportions are very weird. This promo image from RDNA shows the problem clearly:
http://www.runtimedna.com/photos/ProductSample4361.jpg
Her upper arms are way too short compared to her lower arms.
ockham posted Sun, 10 April 2005 at 9:13 AM
Jury's still deliberating. The material room is very nice; finally led me to start using those awful nodes. The new arrangement of render/preview options makes more sense. Don't see why the camera selection was separated from camera control; that doesn't make any sense. Such separation was really needed for lights, not cameras; when you're using the Grouping tool or doing some other precise adjustment, you need to move lights around without losing your main choice. Python added lots of new functions that I don't need (materials, lights) but nothing new in the areas I care about (animation, vertex control.) Camera response time is okay, but parameter dials are entirely too slow and "slippery" compared to 4. (I tested both with identical PZ3s.) That's the deal-killer for me. Until that's improved, I'll stay with 4 for most things, maybe using 6 as renderer for pics that need to be pretty.
Angel1 posted Sun, 10 April 2005 at 9:57 AM
I am loving it!!! There are a few problems but nothing I can't work out and it is WAAAAAAAAAAAAAYYY better than P5. I used to get aggravated working with P5 and would put it away - since 6 came out I put it away. I do wish they would fix Content Paradise - I can't get the update which is probably the most aggravating part about P6 at least for me.
destro75 posted Sun, 10 April 2005 at 10:12 AM
Angel, glad to hear you are enjoying the product. It's nice to see, even though some of us are disgruntled, that some people are getting good use out of it.
As for the update, your best bet is to not use the built in Content frame in Poser. Just use your regular web browser and head to Click Here to open Content Paradise in a new window. I have read something about the internal browser for Poser timing out, which has ruined people's experience in grabbing the update. Everything I have read has been positive when using an external browser, and I have done it as well, with expected results.
Angel1 posted Sun, 10 April 2005 at 10:52 AM
That's what I have been doing - going straight to the site and I can't get it to download to save my life - it just won't stay in the basket at all. I don't like to user content paradise from within Poser - kinda feels like they are invading my privacy (personal thing) not to mention that it always made P5 lock up on me till I disabled it. Angel1
lululee posted Sun, 10 April 2005 at 11:20 AM
I am very glad I got P6. It worked for me right out of the box. As a merchant/artist creating characters it is a real benefit. 1) Loading textures is much faster than P5 or for me even poserPro. 2) I find the render quality very nice. 3) Almost everything I use like python scripts, injection magic etc works with it. 4) Seems like dynamic cloth and hair work very well I am still learning and I don't do large scenes but it is very nice for character development. cheerio lululee
destro75 posted Sun, 10 April 2005 at 11:21 AM
You probably need to enable cookies. That's how Content Paradise handles everything. That seems to be the common issue around the boards.
Also, you must be registered, including using the link they send you when you register. That could be your problem as well.
As for using Content Paradise within Poser, I don't blame you. It is definitely buggy, and really serves no purpose other than bloat. It is simple enough to go via normal browsing.
All in all, the update shouldn't even be on CP. It should, at the very least, be located on the "update" section of the Curious Labs site, if not built directly into the application to begin with!
You probably don't need the update, since as you have most likely seen above, it doesn't fix anything. I would just try again since CL will probably use the same method to give out the "real update" at some point, and you probably want to know it works for you in advance.
Good Luck.
Angel1 posted Sun, 10 April 2005 at 11:27 AM
Destro - cookies are enabled - have registered - gave them my serial number - all the above and still nothing. I am ticked that the update isn't on the CL site and I'm hoping they fix that soon - IMHO the only reason they have it on Content Paradise is for a marketing ploy. I'm not happy about having to join another site to get something that should be mine anyways afterall, I did pay for it when I purchased the product. My 2 cents. Oh well - will wait till Monday and see what happens then Angel1
destro75 posted Sun, 10 April 2005 at 12:08 PM
Wow, that really bites then. Sounds like you have everything in place. It figures, and it really doesn't surprise me. If you have a high-speed connection, and you have MSN or Y! I can transfer the file to you. (Maybe that violates an agreement or whatever, by for crying out loud CL, we are paid users!)
I absolutely agree with you that this is a marketing ploy. As I said above, it seems funny that not only is it housed on the CP site, you have to go through a whole registration process, including email verification, to get an "update" for a product you paid for.
dlfurman posted Sun, 10 April 2005 at 1:38 PM
Happy. Just need to figure out the shadows in the lighting to the way I like 'em.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
XENOPHONZ posted Sun, 10 April 2005 at 3:10 PM
In spite of the memory bug that's so annoying ---
--- all in all, P6 is worth a lot.
And I fully expect to see the memory bug fixed with the first service release.
So, yes......I recommend buying it. No other version of Poser can hope to match P6's potential for realistic renders.
If only they'd get rid of that #&^%^#^%$^%&^#&^** MEMORY BUG, then P6 would be the Golden Prime.
msg24_7 posted Sun, 10 April 2005 at 3:56 PM
I got it the first day it was available for download... Even though there are some annoying bugs I'm still glad I got it :-)
Yesterday's the past, tomorrow's the future, but today is a gift. That's why it's called the present.
Angel1 posted Sun, 10 April 2005 at 4:05 PM
Hi Destro Thanks for the offer - I'm pretty sure that giving me the file (even though I PAID for it) violates something. I'll have to continue to sit back and stew over their practices until they get it right.... In the meantime......I have one kick ass program to play with lol Angel1
queri posted Sun, 10 April 2005 at 5:02 PM
I'm glad I bought it even though I haven't loaded it on my machine/laptop yet. Need to get about 10G off before I cram anymore on it, and life has been insane enough without trying P6 yet. Still, I'm glad I got it-- just squeezing by on the preorder price. Because I doubt I could afford it, seeing how finances are becoming tighter than. . .TOS is forbidding just about every metaphor I can come up with. . you fill it in. I can use the time to learn from everybody else's problems while I'm waiting for SR1-- the real one-- to arrive. For the record, I didn't load up P5 until SR3 and didn't really work with it till SR4. Yeah, I'm a weenie. But just looking at the renders posted, even the one's that people are complaining about, is exciting to me. I couldn't do that in P5.The first posts in the head room look good as opposed to the horrors that came out of P5 at the beginning. IBL and AO look fantastic. And, I for one, could use the help they added to the Material room. I do think this is a big step ahead for Poser and, for the most part, remembering the mess with P5 vividly, CL has been quite different this time around in their quick responses. Maybe I bought it for hope, who knows? But I'm still glad I did. I wouldn't be able to afford it at the post release price. Unless there's another fire sale at Amazon.;)) I'm an old lady and I like to take things very slowly. Except for renders, grrrr! And, thankfully, P5 is working better than ever. Meanwhile, I do what I did 3 or 4 years ago while waiting for replacement disks for Poser 4, I sit and read Renderosity and get a major education no manual could ever give me. I have folders of saved snaps of the Mat room and settings tips and heaven knows what. You guys are a Treasure. Thank you. Emily
Gareee posted Sun, 10 April 2005 at 7:27 PM
Glad I bought it, but there are some things (like others) that I'd like to see changed. 1.) if I select a light, how come my delete key cannot delete it? 2.) I REALLY want the "render to a new window" out back, so I can scroll around it in while it's rendering. 3.) I'd like the background color palette to be moveable, and remember where I put it. (with an oversized render window, it opens off screen.) 4.) Lights..Light... lights...obviously they are more powerful now, but for gosh sakes, couldn;t you give us a few basic good sets so we know how to work with them? (Old P5 light sets do NOT count!) 5.) I want an option to set openGL texture resolution higher then what it is now.. most of use have high falutin graphic cards that can handle MUCH more then poser it tossing at it. 6.) Any possibility of proceedurals showing up in any remotely close to what the actually look like in the preview? 7.) How about some render setting presets with ibl and ao settings? with the more advanced rendering abilities, we need a little more assistance in optimising render speed vs quality. 8.) (and I saved the biggest time for last) If I save a figure in P6, that cr2 is NOT backward compatible with older poser versions. That means for developement, P6 is WORTHLESS, and I need to do all my work in P5! Give us an option to save all content in P5/older format! Changing the cr2 is breaking many developement utilities. 9.) Fix the esc/cancel render bug.. want to know how many times I've hiot it by accident now, and had to wait through a VERY long render?? Long day, I'm happy, but unhappy about everything listed, ESPECIALLY not being able to use P6 for content developement!
Way too many people take way too many things way too seriously.
DistantWorlds posted Sun, 10 April 2005 at 7:49 PM
Well I was waiting so long to get my Poser 6 and when I got it, I immidiately put it into DVD Drive (took very long 'til the Setup came up) and installed it. No error during the installation, so far so good. When I clicked the Icon on the Desktop it took very long 'til Poser started. Fine, let's see what's new in the material room, I thought and switched to the room but then P6 crashed. I thought "oh well, maybe there's been running another application in the background", checked the Task Manager, saw there's nothing and startet P6 again. "Ok, let's see how it does handle my models" I thought, pressed the CTRL + O Key to open the File Dialogue Box and P6 crashed. So I visited CL's Website, checked the Troubleshooting found the "Poser 6 crashes on startup or during doing anything" line and read the entire entry. Made all the suggested changes and....nothing. P6 still crashed! :( I'm more than just really disapointed and I hope they get a patch VERY SOON released that adresses these bugs cuz otherwise they'll get my version and I'll demand my money back! >:( It seems to me they learned nothing from the P5 Release! My system: ---------- Intel Pentium 4 (2.64 Ghz), 1,5 GB RAM, Gainward GeForce 6800 GT (256 MB)
diana posted Sun, 10 April 2005 at 8:24 PM
I'm running Poser 6 on a 3 year old plus P4 1.7Ghz machine, 1GB SDRAM, and I've had a memory error message once after loading several textures for the same figure, closed and reopened the program and was ok to continue with the file.
I rarely render multiple figures, two at most and like to use the reduced resolution models for speed since I'm not doing closeups. Love the OpenGL display even on my creeky old Nvidia TNT2 32MB video card with old drivers that are compatible with Vue4 unlike newer drivers and seem to work fine in Poser 6 and Daz Studio too.
I'm happy with it overall, glad I bought it. Won't upgrade my system for a while since I've found I can handle what I do with Poser 6 with this old one still.
Annoyed an old Poser 5 bug still exists, I reported this one to Curious Labs before. If I revert a file, the parameter dials palette disappears and I have to get in the menu to make it show up again.
Boreth posted Mon, 11 April 2005 at 2:56 AM
Poser 6, one of the best and smoothest downloads ever, 700Mb, had down in about 40 mins, didn't bother to get the ShadeLE , program installed just fine. Nifty little icon too, looks real neat next the Poser 5 piccy , person can't ask much more for $70 hmmm.
A little over 2 weeks and most users seem to have run into the same major bugs, bugs which can not have been missed by serious betatesters.
So once again CL knowingly sold a product with major flaws, aka the product is not capable of performing as advertized, try that when selling a bar of soap. :)
Would I buy it again, guess I would , I had a couple of vouchers that were running out and what's $70 on the offchance that there will be a usable program within the next year or so.
mylemonblue posted Mon, 11 April 2005 at 4:36 AM
I'd agree with that. For $70? That's sweet. After that three patch pain in the @$$ with P5 I'm naturaly gun shy but for $70 to upgrade I might go as far as maybe even reconsideing my opinion about CL! More power to ya! Good luck. :)
My brain is just a toy box filled with weird things
destro75 posted Mon, 11 April 2005 at 8:38 AM
My question is how did you get it for $70? I had to shell out $129. Did CL decide to drop the price of their product, after selling so many of us this bug-fest?
aeilkema posted Mon, 11 April 2005 at 9:23 AM
A lot of us had a $50 voucher issued last year by CL. We used that on P6.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Tucan-Tiki posted Mon, 11 April 2005 at 1:32 PM
WISH I WAITED, WISH I COULD SELL IT, Want through it in the fire place and watch it burn...
operaguy posted Mon, 11 April 2005 at 1:34 PM
anone have a mac upgrade they want to sell? I've already upped my PC seat, want to do the same for Mac.
I know that CL allows sale of entire base license, but I do NOT know if they allow sale of upgrades. If legal, I will purchase the upgrade for $79.00
::::: Opera :::::
Message edited on: 04/11/2005 13:36
Tiny posted Mon, 11 April 2005 at 3:57 PM
Glad. :o)
Goldfire posted Mon, 11 April 2005 at 5:02 PM
Glad. I'm fooling around with gels to make dappled lights today. Poser 6 ROCKS! It will take us all a while to tap its full potential, but when we do.....look out!
thixen posted Tue, 12 April 2005 at 5:11 PM
I'm glad I took the plung. If I'd waited then I'd be trying to play catch up with everyone body who got it early when the SR comes out. The memory issue is a pain, but at least I can learn the techniques for when it's fixed.