Forum: Poser - OFFICIAL


Subject: THE WITCH'S COVEN

BlueRain opened this issue on Jan 26, 2001 ยท 13 posts


BlueRain posted Fri, 26 January 2001 at 12:02 AM

You know I got this neat idea for a card game based on Magick the Gathering. Your a Witch you start out with a vanquishing spell. As you collect spells, you become more powerful. Each time you defeat another witch you get all her cards,each card represents a spell so you get all her powers and become a more powerful witch. Each spell card has a set of rules, For example the Manafestation card allows a witch to create and control a essence in whatever form they choose take , However this card must be used in used in combination with a transfiguration card and a essence control card. The game would play like Magick the Gathering in some ways. Except it would be a little more complicated, As you collect spells you get spells that can summon up demons and other nasty critters, And other spells that can vanquish them. Would anyone want to work on some cards? Oh this card game is played over a pentagram cloth in the dark with five lit candels at a dinner party for maximum effect. 5 players for each point on the pentagram. A 2 player game is normal but a coven game has five players. The last person at the table becomes the most powerful witch and wins the game. As a powerful witch this witch becomes leader of the coven, and covens then can play other covens in a ten player game match. you can have good and bad witch's and good and bad spells depending what the house rules are for each coven, Each coven will vote to decide if they are practicing black Magick or white Magick. White spells will summon up fairys dragons and other little good creatures with power. Black spells will summon up demons and ploterguists and nasty powerful things. So I guess it depends what side you like the best and fell more comfortable with. The more spell deflection spells you have the better you will be when fighting a powerful witch. Spell deflection cards are important they give the witch protection from a cast spell. If the witch runs out of them then they have to use the correct spell to counter the one cast on them. every spell will have a counter spell labled on the back of the cards.