Forum: Bryce


Subject: call me renegade if you want: some researches during last months

zakalwe opened this issue on Apr 10, 2005 · 13 posts


zakalwe posted Sun, 10 April 2005 at 8:53 AM

Looking for better results in global illumination and radiosity field (fake of course), I tried to tweak bryce (light dome, reflective materials, postwork ...)with no noticeable results. I was looking for some settings good for all the seasons (like pumeco, I think), but I must admit that every case must be solved differently if you want a good pic.

Then I tried to use the blender-yafray combo. It looks interesting, but you have to work a lot to build a scene, with no preview of the final render, and unpredictable artifacts (see picture - the model wireframe is ok) for a profane like me.


zakalwe posted Sun, 10 April 2005 at 9:00 AM

My next step was to try vue5 - yes, I feel still an urticaria sense ;) - what you see was made in few clicks with a really short learing curve. It's the demo version, castrated, with no save and max resolution of 640x480, but you can use the print screen keyboard function to copy and paste it in an image editor =P

zakalwe posted Sun, 10 April 2005 at 9:02 AM

here something more complex

Dann-O posted Sun, 10 April 2005 at 9:04 AM

I know what you mean. I do like to have hard shadows so that makes me a bit weird. I do like to have them in my photos too. So I don't use light domes. (heretic) The soft shadow option has worked for me before using soem shadowless lights to fill it in worked out well. Ther ewas a post a while back about using negative lights to do this. I might have to try that. Try that for a new way if you have not.

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


zakalwe posted Sun, 10 April 2005 at 9:09 AM

Ah, by the way the house was made with sketchup, a wonderful modeler for me. And also the opengl render engine that gives to your pictures a toon look. You may have heard about it in this forum, I donn't know, but better twice than never. The pictures on the left are inspired by antonio sant'elia's work.

zakalwe posted Sun, 10 April 2005 at 9:16 AM

And, coming back to our beloved bryce, here an experiment for you: fake radiosity (reflective) - a mirror cube, with recursion depth set to 16 - camera inside a glass ball for fish-eye effect. Glare effect in postwork. About one hour and a half of render (original wide 800 pixel)

have fun!


vasquez posted Sun, 10 April 2005 at 9:26 AM

uh uh bad trips brother.... call me lazy but I think you've reached good results will Bryce.. so why learn other (heretics) programs? ;P. sketchup looks interesting, I've tried it and sounds funny and, moreover, I've always loved toonshading. Last render had a movie-istic reality, could be used for star wars VII (if Han Solo is still able to get his Millenium falcon out of there!). Have a nice work and a nice research. vasq p.s. how is the other render going? ;)


zakalwe posted Sun, 10 April 2005 at 9:26 AM

@kemal

thank for your words - the free cubic world model goes on, even if slowly, due to a lot of work to do. Here some sketches of the "geen" and "sea" sides.


Kemal posted Sun, 10 April 2005 at 12:06 PM

Ohhhh, very nice experimenting you have going on, keep us posted, sir, I like your stuff, that house model is very, very nice !!!!!! :D


MoonGoat posted Sun, 10 April 2005 at 12:49 PM

Cool lighting work! Most of that stuff eludes my 3D intelligence, so I guess I have work to do.


ysvry posted Mon, 11 April 2005 at 5:12 AM

nice tests

for some free stuff i made
and for almost daily fotos


bandolin posted Mon, 11 April 2005 at 8:52 AM

Very informative.


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pumecobann posted Tue, 12 April 2005 at 3:03 PM

These look mighty fine zakalwe - I'll send you an IM.

The wait can be horrific, but the outcome can be worse - pumeco 2006