Forum: Bryce


Subject: Mesh glitch? Warning: n00bism inside ...

MoonGoat opened this issue on Apr 10, 2005 ยท 10 posts


MoonGoat posted Sun, 10 April 2005 at 2:23 PM

I imported my wings 3D mesh as an obj into Bryce but it renders in some chaotic grid pattern, even with a basic texture on it. What form of inexperience is foiling me?

madmax_br5 posted Sun, 10 April 2005 at 3:52 PM

That's awesome... Did you accidentally duplicate it on top of the original? try deleting and re-importing. When two things overlap exactly, bryce freaks out.


Erlik posted Sun, 10 April 2005 at 4:16 PM

Hm. I've seen this on my computer, but for the hell of me cannot remember what was the problem. Try checking in Wings whether the normals all point the same way.

-- erlik


wildman2 posted Sun, 10 April 2005 at 5:04 PM

moon if you want you can send it to me

"Reinstall Windows" is NOT a troubleshooting step.


TheBryster posted Sun, 10 April 2005 at 6:23 PM Forum Moderator

Way too cool!!!!!!!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


Rayraz posted Sun, 10 April 2005 at 6:54 PM

I've seen this on my pc. It seems to happen when I import high-poly meshes :-/ bryce just cuts out polygons or such it's weird stuff. Never been able to fix it.

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


pakled posted Sun, 10 April 2005 at 8:06 PM

I did something like this on purpose (but I've already posted today, so it can't go up until tomorrow), where I loop cut an entire object and then pulled facets apart. Looks a bit like this..I dunno about this one, tho. You may want to run 'cleanup' and 'tesselate' (either triangulate or quadranbulate, depending on where your model goes), and lately I make all the edges hard, which seems to improve detail..good luck.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


MoonGoat posted Sun, 10 April 2005 at 9:07 PM

Hmm, ok I'll keep playing. I admit that it's somewhat cool (possibly even 'too cool') but I would like to get my original mesh back.


pauljs75 posted Mon, 11 April 2005 at 12:50 AM

It looks like a poser person that's been inflated, and then had all the polys being moved on their normals after every edge was loop cut... Anyhow if that wasn't intentional, it still looks really cool. You don't have compy gremlins do ya?


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


MoonGoat posted Mon, 11 April 2005 at 7:46 PM

No gremlins, sorry.