MoonGoat opened this issue on Apr 10, 2005 ยท 10 posts
MoonGoat posted Sun, 10 April 2005 at 2:23 PM
madmax_br5 posted Sun, 10 April 2005 at 3:52 PM
That's awesome... Did you accidentally duplicate it on top of the original? try deleting and re-importing. When two things overlap exactly, bryce freaks out.
Erlik posted Sun, 10 April 2005 at 4:16 PM
Hm. I've seen this on my computer, but for the hell of me cannot remember what was the problem. Try checking in Wings whether the normals all point the same way.
-- erlik
wildman2 posted Sun, 10 April 2005 at 5:04 PM
moon if you want you can send it to me
"Reinstall Windows" is NOT a troubleshooting step.
TheBryster posted Sun, 10 April 2005 at 6:23 PM Forum Moderator
Way too cool!!!!!!!
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Rayraz posted Sun, 10 April 2005 at 6:54 PM
I've seen this on my pc. It seems to happen when I import high-poly meshes :-/ bryce just cuts out polygons or such it's weird stuff. Never been able to fix it.
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pakled posted Sun, 10 April 2005 at 8:06 PM
I did something like this on purpose (but I've already posted today, so it can't go up until tomorrow), where I loop cut an entire object and then pulled facets apart. Looks a bit like this..I dunno about this one, tho. You may want to run 'cleanup' and 'tesselate' (either triangulate or quadranbulate, depending on where your model goes), and lately I make all the edges hard, which seems to improve detail..good luck.
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MoonGoat posted Sun, 10 April 2005 at 9:07 PM
Hmm, ok I'll keep playing. I admit that it's somewhat cool (possibly even 'too cool') but I would like to get my original mesh back.
pauljs75 posted Mon, 11 April 2005 at 12:50 AM
It looks like a poser person that's been inflated, and then had all the polys being moved on their normals after every edge was loop cut... Anyhow if that wasn't intentional, it still looks really cool. You don't have compy gremlins do ya?
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MoonGoat posted Mon, 11 April 2005 at 7:46 PM
No gremlins, sorry.