maxxxmodelz opened this issue on Apr 11, 2005 ยท 12 posts
maxxxmodelz posted Mon, 11 April 2005 at 12:28 AM
IBL/AO Test - Broadband version (824kb)
IBL/AO Test - Dialup version (338kb)
IBL with AO was used obviously, plus one key light (spot) with shadow map, and one kicker light (point) with no shadows.
Some things I was pleased with...
The AO came out nice and clean, no flicker.
Antialiasing was acceptable; minimal pixel crawling/roping at medium settings, and virtually none at higher settings.
Some things I was not so pleased with...
Rendertime. This clip took approximately 2 min 40 seconds PER frame, which isn't bad until you consider that it's only the one figure with no props or hair. Hair, for instance, would have added a lot more time... a still image of this scene with dynamic hair using AO and the same settings took around 50 minutes at the same size. Trans-mapped prop hair wasn't dramatically better... around 25 minutes. So, in the end, rendering this scene with IBL/AO was much faster than using actual HDRI or GI, and there was no flickering to contend with.
So overall, I was pleased with the results, but the speed still gives me reservations.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.