Forum: Poser - OFFICIAL


Subject: I finally figured out how to model clothes!

richardnovak77 opened this issue on Apr 11, 2005 ยท 7 posts


richardnovak77 posted Mon, 11 April 2005 at 10:10 PM

Well, it's a start anyhow. This is an altarboy outfit, which isn't done yet. Details and textures to come soon. But, I got it to import into P5, got it into the cloth room, and got it to drape properly w/o jacking up the polygons. Now... how does the clothing work? This young lad (whom I did not create) is going to be sitting down and scrubbing some woodwork. I create the animation first, then load it into the clothroom? Thanks for all the guidance!

operaguy posted Mon, 11 April 2005 at 10:36 PM

That looks VERY good, very natural. I will say very simply, you have talent. Start with somthing simple...just make him twist at the hips (perhaps spin only one dial at the hip) and see if the cloth moves naturally. ::::: Opera :::::


jeffg3 posted Mon, 11 April 2005 at 11:36 PM

Somethng I just learned from a pro is that cloth geometry that is triangulated (as opposed to having 4 sided polys) simulates better and smoother and has more natural folds. Interesting hey.


richardnovak77 posted Tue, 12 April 2005 at 12:29 AM

Yeah, that's something I found out recently too. I guess we'll see how it handles huh? :)


Marque posted Tue, 12 April 2005 at 3:44 AM

Nice job on it! Marque


Angel1 posted Tue, 12 April 2005 at 9:06 AM

Wow! That really looks good - I'd be interested in seeing the final product :-) Angel1

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diomede posted Tue, 12 April 2005 at 8:51 PM

Looks great. Could you post a pic of the shirt in wireframe mode so we can see the polygons?