neodimension opened this issue on Apr 13, 2005 ยท 2 posts
neodimension posted Wed, 13 April 2005 at 5:00 AM
Hi guys, Hopefully someone can help me with this irritating problem im having. Basically ive designed a large amount of realistic eye textures that i want to apply to my V3 model. When applying the textures all goes well until i get to the pupil. I want to use the pupil from the texture (with its reflections and imperfections) instead of the pupil from the actual eye model itself which doesnt look real enough. No matter what settings I seem to use the pupil from the eye model always renders over my texture. I just want the rendered eye to look exactly like my texture. I hope that makes sense, if anyone could help me it would be greatly appreciated.