Forum: Carrara


Subject: Material Grouping for Transposer Imports...

reality-1 opened this issue on Apr 15, 2005 ยท 7 posts


reality-1 posted Fri, 15 April 2005 at 11:44 AM

Hi all! This is my very first post at Renderosity! I'm glad it's on the Carrara forum! I've been trying on 3D apps like they're shoes, and so far I like Carrara's fit the best. I also have the more expensive apps like Lightwave and Maya but I came back to Carrara because it highly intuitive. I'm still very much a beginner though, and I'm trying to figure out if there's a way to easily identify material groups on figures brought in with Transposer. When I try to select the material "layers" in the preview pane in the texturing room nothing happens. The shaders are all there, but digging through all 50 of them looking for the one I want to change is turning into a nightmare! Is there an easier way to do this? John


bwtr posted Fri, 15 April 2005 at 9:38 PM

Well the obvious one would be to change the materials IN POSER! If you have kept the Poser/Carrara connection open it's all a pretty simple flow back and forwarsd between the 2 Apps. But i'me only a learner too so may haved missed something in what you are wanting.

bwtr


reality-1 posted Fri, 15 April 2005 at 10:06 PM

Setting the shaders in poser works as long as everything converts properly. I'm working with reflection and bumps that do not translate well. (and Cararra's shader nodes are powerful and predictable I'd rather use them) Being a bit of a perfectionist, it's tough to keep fumbling through a list of unnamed parametric mappings with no refernce for what part it's mapped to with without changing the shader and looking to see what group changes. I tried converting the object to a vertex object, but the shaders don't seem to translate then at all, and it severs the link to the poser object. Anyone know the ropes here? Thanks! John


Patrick_210 posted Sat, 16 April 2005 at 9:46 AM

I'm not sure why you cannot see the materials. This is what my material room shows up when using TransPoser. You can see exactly which is what. Try to expand or drop down your menus. Patrick

reality-1 posted Mon, 18 April 2005 at 3:56 AM

OK, looks like the problem I'm seeing only happens when I choose to disconnect the scene from it's poser file. So what I did was create a master shader for the object with the file attached (so I could see the groups)and then apply it to the detached file when I'm done. Thanks for the advice Patrick! John


unzipped posted Fri, 07 July 2006 at 2:38 PM

bookmark unzipped


MarkBremmer posted Fri, 07 July 2006 at 5:52 PM

Hi Reality, Glad to see you here. Disconnecting the Poser file should make no difference. The reason I think you're not seeing them is this: you must actually have the object selected to reveal the layer content names. Patrick's screen capture shows what you will see...as long as you actually have the object selected. If the Poser object isn't selected, you end up with blanks showing in the shader tree. Mark