Forum: Poser - OFFICIAL


Subject: Common Mistake in Eyelashes -- please read

duanemoody opened this issue on Jan 27, 2001 ยท 9 posts


duanemoody posted Sat, 27 January 2001 at 8:09 PM

I was surfing some eye plastic surgery sites for anatomical research and learned something interesting. The upper eyelid has roughly 100 lashes. The lower only has half that, though. Many of the P4 transmaps try to make them the same, resulting in unusually bushy lower lids. The above shows the default P4 Woman map, using Nod's Sarah map for the lashes. The below shows a customized version of Sarah where every other lash was faded out (some traces still appear, sorry). FWIW, Vicky's lash maps are correct in this manner.

BlueRain posted Sat, 27 January 2001 at 8:55 PM

I know, Don't you just hate it when they clump up like that?


soulsong posted Sun, 28 January 2001 at 4:00 AM

Duane, you are absolutely right, and there is a big difference when you compare the two. Thanks for bringing this to our attention. Now maybe all of our characters will not have to look like they are wearing fake eyelashes from the 60s.


Krel posted Sun, 28 January 2001 at 7:43 AM

.....in many cases, makeup seems to be applied in such a way as to accentuate the upper lashes and minimize the lower lashes......so, I created a morph that would "remove" the lower lashes and that seems to work fine in most cases (close-ups may not look that good)....... Krel


Great Bizarro posted Mon, 29 January 2001 at 11:30 AM

Just need to pluck her eyebrows now and she will be ready for a nite out!


Jim Burton posted Tue, 30 January 2001 at 4:17 PM

I've noticed that, this is what SMV lashes look like out-of-the-box, so I guess I got it right- as I made the maps. Notice the painted on eyebrows, I think real girls actually do that too. I can't stand the standard brows, they are still on SMV (otherwise morphs wouldn't work, but they are buried deep inside the head!

duanemoody posted Tue, 30 January 2001 at 4:54 PM

Jim: On another subject entirely, could a person construct an entire hairdo in Poser by replicating a transmapped 'lock' object and manipulating each lock with morphs, magnets, etc? Bury one end in the skull, wave (and taper if need be)... Please let me know if I'm too nuts for words here.


Jim Burton posted Tue, 30 January 2001 at 5:07 PM

I don't know exacttly what you mean, but my late hair (Hollywood hair, SMV hair, etc) starts with a cylinder with another cylinder inside it, then it is mapped, then it is bent to form one curl (with one end burried slightly inside the head, as you said), then it is cloned around the head, modifing each one in turn. Actually the above sounds a lot easier than it really was to do it, I had to do about 5 hairset before I got one I liked!


Great Bizarro posted Wed, 31 January 2001 at 6:56 AM

Got to playing with the eyebrow setting when imported into Bryce. It seems the #9 is the inner lash and the #2 is the outer, it looks like setting #2 to inv.blend gets the best results but I still can't get a good eyebrow.