Forum: Poser - OFFICIAL


Subject: how to preset a morph?

Mordikar opened this issue on Apr 17, 2005 ยท 5 posts


Mordikar posted Sun, 17 April 2005 at 9:54 AM

Hey guys i have a question... I have seen figured that load with morphs already set to 1.000 instead of 0.000.. how do you do this?!?!?!?!?


Mordikar posted Sun, 17 April 2005 at 10:04 AM

never mind ... i dug thru the cr2 and found the initvalue setting and figured it out.


lesbentley posted Mon, 18 April 2005 at 3:25 PM

Mordikar, the 'initValue' (contrary to what the name sugests) is NOT the value that the channel/dial will have when the character is first loaded. It is the value that the channel will revert to when you use Restore > Element, or Restore > Figure is used from the edit menu.

The value that the channel will have when you load the cr2 is the second number in the 'k' line, the number in red below:

                targetGeom heroineHip<br></br>                       {<br></br>                   name heroHip<br></br>                        initValue 0<br></br>                 hidden 0<br></br>                    forceLimits 4<br></br>                       min -100000<br></br>                 max 100000<br></br>                  trackingScale 0.0143513<br></br>                     keys<br></br>                                {<br></br>                           static  0<br></br>                           k  0  <br></br>                                }<br></br>                   interpStyleLocked 0<br></br>                 valueOpDeltaAdd<br></br>                             Figure 2<br></br>                            BODY:2<br></br>                              SuperHero<br></br>                   deltaAddDelta 1.000000<br></br>                      indexes 723<br></br>                 numbDeltas 945<br></br>                      deltas <br></br>                             {

The first number in the 'k' line is the frame number, used in animations.

The simple way to have a character load with the morphs set to 1.000 is to set the dials to 1.000, then resave the character back to the pallet. But be aware that any morphs (deltas to be more precise) you have injected into the character (if your using charactrers such as V3) will also be saved, so its better to set the dials, then save, before you inject anything.

You may also like to research Full Body Morphs (FBM) which can also be usefull in this type of situation. Message edited on: 04/18/2005 15:28


Mordikar posted Mon, 18 April 2005 at 3:45 PM

that's really odd. cause when i tried setting the dials and saving back it wouldn't save all the dials. just the last one i set. and now that i set the morphs to initvalue of 1 it loads with all the morphs at the right values ... very strange indeed.


Mordikar posted Mon, 18 April 2005 at 3:48 PM

ok never mind .. all the k numbers are set the way you show them too. k 0 1 . So i guess all is well...