Forum: Poser - OFFICIAL


Subject: My attempt to make light .CR2 files

mask2 opened this issue on Apr 17, 2005 ยท 10 posts


mask2 posted Sun, 17 April 2005 at 1:27 PM

[A general caveat: tampering with copyrighted meshes (.obj) is for personal use only and no distribution of such .obj files is suggested by myself in the following lines] Hello, this weekend I was thinking about a way to reduce custom .cr2 filesize to a minimum... I started from the basic V3 SR2 character, then injected some head and body morphs, until I came up with a new character, which I'll call "Mimi". A note: I only loaded morphs and set dial values: I didn't pose/move the basic V3 character at all. My idea was: 1- Export Mimi as a .obj file. Thus I have Mimi_Fig.obj <<Export setting for the .obj were: select one by one all of Mimi's bodyparts and then check only "include existing groups in polygon groups" >> 2- I make a copy of V3SR2.cr2 and rename this latter into Mimi.cr2 3- Hack into Mimi.cr2 to make it point to Mimi_Fig.obj instead of blMilWom_v3.obj 4- Enjoy a new "Unimesh compliant" Mimi figure ... But I was darn wrong thinking it would be that simple: Once loaded, Mimi's wrists are like exploded from her arms and there's no way to have a coherent bone/joint structure anymore. If I open the "Joint Editor" window and press the "Zero Figure", then the wrists appear normal... as soon as try to pose the figure they explode again. Anyway, the SetUp room shows a correct figure all the time. So I think it must be something in the bones/joints setup. I really can't understand where is the problem: I have even tried to export a straight (non morphed) V3SR2, but I got the same results. Any hint? Thanks for Your help Mario

Message edited on: 04/17/2005 13:27