Forum: Poser - OFFICIAL


Subject: Poser6 a d 3DSMax - making morphs

ARCHITECT opened this issue on Apr 18, 2005 ยท 2 posts


ARCHITECT posted Mon, 18 April 2005 at 4:54 AM

argh... I can't use 3DSMax (6) for making mt's any longer... I've been using it for P4 and 5 but now - if I export a (e.g.bodypart of a P6-character as a) OBJ-file to Max and import it (Habware plugin for 6.x), modify it and then re-import into P6 it's not working properly (seems it has lost it's coordinates so P6 imports it at some other place in the 3Dworld) Is there any solution for this problem? A.