ralph49 opened this issue on Apr 18, 2005 ยท 9 posts
ralph49 posted Mon, 18 April 2005 at 3:49 PM
I'm still having trouble with rendering my animations - will render at Draft setting with FIREfLY Auto settings but the higher the settings the more transparent the character becomes when rendered. Renders are perfect at top quality if they are only still image. Is there something I'm missing out on ??/
maxxxmodelz posted Mon, 18 April 2005 at 3:56 PM
Your character becomes "transparent"?? Can you show a screencap sample of what you mean? I've done some animation rendering in P6, but never ran into that. You sure what you're seeing isn't 3D motion blur? Do you have that option enabled?
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
ockham posted Mon, 18 April 2005 at 3:57 PM
I've done several animations using 'middle' settings of Firefly in P6, with no trouble. Can you show an image of the problem?
operaguy posted Mon, 18 April 2005 at 4:08 PM
maybe something odd is animated, like light intensity
ralph49 posted Tue, 19 April 2005 at 3:43 AM
Thanx -But I don't know how to show you what is happening but if you can imagine a semi transparent girl walking along a beach - that is what I've got. Can you tell me what settings you are using in the FireFly Manual render settings and I will compare them to what I am using - resetting mine to same and trying a render. I'm sure it's something simple but I can't seem to find what it is. Have got the other computer rendering away 7 frames in 1.5 hours(why is everything so slow). Thanks again for your help. Ralph
Dale B posted Tue, 19 April 2005 at 6:38 AM
Hmm. The key here may be the statement that things seem to render fine as a still. Take a look at your material settings, and see if they have been set to animate. Just changing the transparency setting once on any frame past 000 will create a keyframe (There is also a tiny key on the shader settings that toggles keyframing on and off; make sure it's off), and if you did any copy-paste of materials, it can be easy to set a value wrong, and then plaster it all over your figure...with interesting results. The reason it's slow is due to the large transparency that is being rendered; particularly if you are using raytracing.
maxxxmodelz posted Tue, 19 April 2005 at 12:51 PM
Also double check again (if it's not animated transparency) that you do NOT have 3D motion blur enabled. If you do, that could be causing a slight "blur" on the moving character, making it appear almost translucent. It would look fine when in motion, but on a still frame, it would look weird. It would also cause your render to slow down dramatically. Anyway, not saying that's what it is, but just to cover all bases.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
operaguy posted Tue, 19 April 2005 at 1:11 PM
Maxx whats the difference between the 3D motion blurr election in render settings and the 2D checkbox elsewhere? On a test animation last night I tried a few frames with 3D motion blur and some without...the render time went from 3:45 min to 6:10. I didn't render enough frames, really, to judge if Poser does a good job, in order to evaluate if the time is worth it. What is the '2D' motion blurr? ::::: Opera :::::
ralph49 posted Tue, 19 April 2005 at 11:47 PM
WEEELLL I tried just grabbing Kate straight of the Library (no material room additions)and doing a small animation at Draft Quality with nothing ticked on the options settings and another one with Smooth Pollygons-Backfacing pllys-Displacement Maps Ticked and both rendered with no Figure Visable. OH WELL