dracx opened this issue on Jan 29, 2001 ยท 4 posts
dracx posted Mon, 29 January 2001 at 1:26 AM
Ok, so I'm making a model of my girlfriend, ok? Been at it for 3 days now, and while I need to reskin it, it looks great. Big thanks to JeffH & others who told me about MW2. Couldn't find a forehead morph though... lemme tell ya, those magnets are tricky. So now, I have this model that looks so much like my girlfriend, that I gotta show it off, except it's naked, and I've been pretty true to her proportions, so I don't wanna go around showing this nude model to people. So I'm gonna save a clothed copy with a sexy outfit or something on it. The problem is that her figure isn't like barbie, smaller boobs, bigger butt, and so forth. So when I try to conform clothing to her, it looks like crap. The model pokes through the clothes all over, except for her boobs, which I have tried so hard to reproduce faithfully... they look huge because the clothes don't stick to them properly. Am I going to have to take a magnet to the clothes to fix this? Some of those clothing models look pretty complicated (folds and ripples in the cloth, etc) and I just know I'm going to mangle it I do. I mean, making a forehead a little less sloped is one thing, bending a cloth around a body seems like it would be much harder. Can someone help me out? Thanks, Mike P.S. When I'm done, is it cool to show it off here to get some opinions?
Jim Burton posted Mon, 29 January 2001 at 8:43 AM
Hi Mike!- One plan is to make a couple of magnets cover a lot of area- put one on the chest, one on the hip, but scale the zones up so you get two globes that cover a the whole upper (or lower) part of the body, with some overlap, and go in the properties and set them to effect everything that is touched by the area. Then pick the magnet and just use scaling to get the clothing to fit, you will also have to play around with the zones placement as you go. Make sure you go in the zone properties and set the fall off graph for a straight line, too (just pick the existing pints and delete 'em. This work best for me 90% of the time (and should have been the default). Yep, it cool to show of your work!
WarriorDL posted Mon, 29 January 2001 at 9:34 AM
You can also hide the body parts of the figure that are poking through the clothing. Example- Figure 1 is the main figure, Figure 2 is a sweatshirt. The right shoulder pops through the sweatshirt after conforming. Select Figure 1, then select the right shoulder in the body parts, then go to the Object Properties and hide that body part.
black-canary posted Wed, 31 January 2001 at 5:03 PM
For each magnet, after you have conformed the clothing, double-click on the magnet and then click "add element to deform." Add the corresponding clothing part. So if you have a magnet on the hip, add the hip of the clothing item and it should deform it exactly the same way.