byAnton opened this issue on Apr 20, 2005 · 27 posts
byAnton posted Wed, 20 April 2005 at 2:24 AM
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Helgard posted Wed, 20 April 2005 at 2:29 AM
Lol, amazing what this "low end" program of ours can do, isn't it.
Your specialist military, sci-fi, historical and real world site.
SamTherapy posted Wed, 20 April 2005 at 3:09 AM
Very cool but... no shadows. There should be some shadowing from the brackets.
Coppula eam se non posit acceptera jocularum.
byAnton posted Wed, 20 April 2005 at 3:37 AM
If you look under the waxcatcher it fakes shadows but nothing crisp. I didn't use lights for the experiment, but you could use a very dim light with a high shadow setting. It is something that might be used at a distance. Lights are still better if you can use them of course
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
maxxxmodelz posted Wed, 20 April 2005 at 4:33 AM
You could probably use negative intensity lights in this case to "fake" shadows too.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Kalypso posted Wed, 20 April 2005 at 5:08 AM Site Admin
Thanks for the great ideas and tips Anton, so glad you're experimenting with P6 and lighting. Your light sets are the ones that I use time and again :)
xoconostle posted Wed, 20 April 2005 at 10:18 AM
Thank you Anton! So good to see you sharing your innovative insights here.
Fazzel posted Wed, 20 April 2005 at 10:35 AM
Very impressive.
byAnton posted Wed, 20 April 2005 at 2:11 PM
Thanks. P6 is alot of fun. I love it. And would recommend it to anyone.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
mstudios posted Wed, 20 April 2005 at 5:00 PM
Anton can you do a screengrab of your material setup????? ~m
dirk5027 posted Wed, 20 April 2005 at 6:50 PM
,,,,,,,,,,,,,,,,
byAnton posted Wed, 20 April 2005 at 7:07 PM
ack. I didn't save the scene. It was just for a test. The sample on the gather node was high (175). Other than that all the other materials had a white ambient value set to 2 or 3 with the gather node plugged in. The higher the ambient value the more glow you get. Sorry bout that. I didn't change anything else.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Acadia posted Wed, 08 February 2006 at 12:46 AM
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
byAnton posted Thu, 09 February 2006 at 11:55 PM
Try one small and dim light in the front. Make everything ambient.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Dead_Reckoning posted Fri, 10 February 2006 at 8:46 AM
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
Dead_Reckoning posted Fri, 10 February 2006 at 8:47 AM
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
Dead_Reckoning posted Fri, 10 February 2006 at 8:47 AM
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
Acadia posted Fri, 10 February 2006 at 6:11 PM
Wow, cool effect!!!! That looks like a plant's atmosphere :) Thanks so much for the screenshots too. I'll look at it later this evening or on the weekend. I'm trying my hand at texturing this evening. It's slow going as this is my first try :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
dorkati posted Sun, 10 December 2006 at 5:18 AM
Huhh.. I'm not too good in material nodes....could you make a better screenshot, because don't see well all of nodes on ground material settings.
I really can't imagine how know someone (in this case you)...which node need to attach to another to get this or any complex results :)) It is always soooo complicated for me.
bigjobbie posted Sun, 10 December 2006 at 6:01 AM
Bookmark - niiiice
azmodan22 posted Tue, 31 August 2010 at 4:47 PM
I don't understand either.
I have done exactly as it is illustrated but the scene is still simply black. (all the lights are closed)
The scene is just a Hi_Res sphere and.. the ground.
Can someone please give us a more thorough guide for this.. or a nice place to look?
Thanks
bagginsbill posted Tue, 31 August 2010 at 4:56 PM
Did you enable raytracing?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
azmodan22 posted Wed, 01 September 2010 at 12:27 PM
yup....
ok lets start from scratch I have the scene like this...
Brand new Hi_Res Sphere (no materials attached)
Ground (no materials attached)
All lights off.
Suppose I choose the following materials:
Sphere: Poser 8 -> Real Shaders -> Metals -> Metal Green yGloss
Ground:Poser 8 -> Real Shaders -> Metals -> Galvanized
What other nodes do I have to attach to the sphere and/or the ground to make the sphere glow green?
bagginsbill posted Wed, 01 September 2010 at 1:58 PM
You have Poser 8 so this thread is ancient history. Using the Gather node is so last century. Don't bother.
Any object that produces color with all lights off glows on its own. There are many ways to do this, but the simplest is to set the Ambient_Value > 0 (preferably more than 1 - I often use 5) and put a color or nodes that produce color in Ambient_Color. Just make sure it isn't black, as it will glow black, which is the same as not glowing.
Then to pick up the glow elsewhere, enable IDL.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
azmodan22 posted Wed, 01 September 2010 at 3:17 PM
yup.. works like a charm... :-)
And Veery simple..
Thanks a lot :-))
bagginsbill posted Wed, 01 September 2010 at 5:20 PM
Yay!
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
ShawnDriscoll posted Thu, 02 September 2010 at 1:55 AM
I still use Poser 6. So I'm glad this subject was bumped.