speedgoat opened this issue on Apr 21, 2005 ยท 6 posts
speedgoat posted Thu, 21 April 2005 at 8:20 AM
artistheat posted Thu, 21 April 2005 at 8:58 AM
I also had problem with it...until I found out I had to turn off shadow catch..lol...I see your okay there...The only difference on what I do is for the diffuse color I use a gray tone and the specular color I use black.It seems to work for me...Good Luck:)
gmadone posted Thu, 21 April 2005 at 9:23 AM
You might turn the diffuse value to zero. That config should cause white out.
Fazzel posted Thu, 21 April 2005 at 10:00 AM
I always set the Diffuse_Color and Specular_Color to black and use the Reflection_Color and Reflection:Background if I want to add any color to the reflective surface. Also, if you boost Reflection:Quality up more, you get a sharper reflection, 0,2000 is sort of low, I'd go with at least 0,5000 - the downside is the render takes longer.
thixen posted Thu, 21 April 2005 at 12:24 PM
I agree try turning down the diffuse value and using background as your 'other' color. I good rule of thumb is that diffuse value should equal 1.0 - reflection value. I'd keep the diffuse color alone because you can still use that with the reflection_kd_mult to tint your reflected image by the diffuse color.
Berserga posted Thu, 21 April 2005 at 12:53 PM
I've noticed with raytraced reflections is they need a light source aimed DIRECTLY at them from the general direction of the camera to show up a lot of times.
Another thing you can try is bumping up the reflection value on your root node to 2.0 This is a good thing to do if you want strong reflections and low light at the same time. Personally almost never render reflections with a quality level lower than 4.
Message edited on: 04/21/2005 12:55