byAnton opened this issue on Apr 23, 2005 ยท 6 posts
byAnton posted Sat, 23 April 2005 at 11:24 AM
Hi there, In P6, when I use bump(jpg) on all my materials I am getting out of memory lock. Max map size is set to mid 3000's Anyone else having this problem. I have a gig of ram and a Radeon 7200. Anton
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Mazak posted Sat, 23 April 2005 at 1:58 PM
In my opinion its not the texture size that causes memory problems.
I do 3 things to save memory for large scenes.
Mazak
Tashar59 posted Sat, 23 April 2005 at 2:02 PM
I get it in both P5/P6. I reduce the size of all my maps and it makes a big difference. Bump maps are a killer. I try not to have to use them, many good textures don't need them even in close-ups.
byAnton posted Sat, 23 April 2005 at 2:31 PM
Thanks for the info. Good things to know.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
DistantWorlds posted Sat, 23 April 2005 at 4:00 PM
How about Displacement Maps? I always get the out of Memory Message once I activate Displacement Mapping! :(
PapaBlueMarlin posted Sat, 23 April 2005 at 8:55 PM
The settings for bump maps are a little different for P5 than P6. I've noticed that the bump values for P6 need to be a lot lower otherwise your render will not only stall, but you probably won't get a good effect either. Also, it helps to increase the texture size as sometimes there will be a strain if you are trying to render larger textures at a smaller value.