amberlover13 opened this issue on Apr 23, 2005 ยท 3 posts
amberlover13 posted Sat, 23 April 2005 at 5:26 PM
templargfx posted Sun, 24 April 2005 at 1:04 AM
were you using IBL or AO? ambient occlusion is a big culprit of this "effect" easy way to fix it is to up the pixel samples to above 10 (grreatly reducing rendering time though)
TemplarGFX
3D Hobbyist since 1996
I use poser native units
amberlover13 posted Sun, 24 April 2005 at 8:17 AM
Yes, now that you mention it, I was using AO.... I'll either change the lighting or the pixel sampling. Thanks for the advise!