![](https://live.cdn.renderosity.com/forum/_legacy/file_145092.jpg)
Hey, folks! I was just playing with some of Eric Winemiller's shader perameters for RDS and came up with this. Every texture you see is procedural. I was thinking about faking some caustics, but didn't have time when I was putting this together. Maybe later. Gotta LOVE Eric's extensions. - Chip