Forum: Carrara


Subject: Playing with transparency and refractivity

AzChip opened this issue on Jan 30, 2001 ยท 3 posts


AzChip posted Tue, 30 January 2001 at 9:26 AM

Hey, folks! I was just playing with some of Eric Winemiller's shader perameters for RDS and came up with this. Every texture you see is procedural. I was thinking about faking some caustics, but didn't have time when I was putting this together. Maybe later. Gotta LOVE Eric's extensions. - Chip