heiro5 opened this issue on Apr 25, 2005 ยท 11 posts
heiro5 posted Mon, 25 April 2005 at 8:04 PM
Mariana_ posted Mon, 25 April 2005 at 8:19 PM
sorry if this sounds dumb but are they boots for m3? and not m2 or david or the p5 guys? if they arent for m3 specifically you'll need to find osme that will fit other than that, check the paramater dials whilst the boots are selected and see if theres any ''fitting'' named dials to make em fit?
heiro5 posted Mon, 25 April 2005 at 8:33 PM
but I'm defeinitely dealing with boots for M3. And most of them I've put to good use on other M3 characters. Thanks for the fitting dial tip. I'll look again, but I don't think I saw anything like that...
nomuse posted Mon, 25 April 2005 at 10:09 PM
I've had this sort of problem when using certain character sets. Something about changed joint centers or limb scaling does it.
byAnton posted Mon, 25 April 2005 at 10:10 PM
Conforming figures cannot be merorized in a pose. Start a fresh scene with just the shoes. Turn off IK(if any) and -Open the Joint editor. Click "Zero Figure" and then go to hip and body. Make sure they are at zero manually. -Then go to Edit>Memorize>Figure -Save back to Libary. Now when conformed, it should work properly. Regards, Anton Kisiel
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
momodot posted Mon, 25 April 2005 at 11:19 PM
Is there anyway to fit V3 shoes to V2? I have tried making props of them and even doing "Replace part with prop".
nomuse posted Tue, 26 April 2005 at 12:37 AM
That's part of the battle. 1) load V2, turn off IK, zero her and set hip and BODY translations to zero. 2) load the V3 shoes, and WITHOUT CONFORMING, manually "fit" them to this zero'd V2. 3) export the shoes as an object, with "include groups" and "body parts" checked. 4) with a text editor, open the V3 shoes cr2 and change the two lines with "figureResFile" to point to your new object, not the original object. 5) load the new cr2, and edit the joint centers to match the joint centers on V2 (alternative to this and step 4, use a "blank" V2).
JVRenderer posted Tue, 26 April 2005 at 1:57 AM
:o)!. I couldn't resist. Carry on!
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heiro5 posted Tue, 26 April 2005 at 10:54 AM
Can't wait to try your solution, nomuse. His limbs have definitely been scaled about, and I thought a)it probably had something to do with the problem, and b)that there must be some work-around. But I had NO clue where to start.
Thanks for taking the time, and for laying it out in detail. Really appreciated.
h5
Mason posted Tue, 26 April 2005 at 11:49 AM
Looks like his limbs are scaled. You can sometimes get good results by scaling the body of the boots to like 104%. Try that. As for v3 on v2, I have done the reverse with a lot of success by simply taking a v3 clothes file and replacing the obj reference with the v2 obj. They line up pretty well. I've done a lot of V2 wigs to V3 head conversions easily this way and they fit just by using a v3 wig cr2 file and referencing the v2 obj.
heiro5 posted Tue, 26 April 2005 at 1:29 PM
Thanks, Mason. More solid suggestions. Boy, and that sounds eeeee-zy (just like I like it). h5