insomniaworks opened this issue on Apr 26, 2005 ยท 5 posts
insomniaworks posted Tue, 26 April 2005 at 6:55 PM
I am making my first clothing for Stephanie Petite 3. I have noticed that when you remove the IK statements from the cr2, that her feet become messed up. Can someone sugest how I can remove or turn off IKs in a cr2 with out this happening. thank you, marty
lesbentley posted Tue, 26 April 2005 at 8:53 PM
Try this. With IK on, zero the translations for the feet. Turn IK off, zero the figure in the Joint Editor, 'Drop fo Floor' (Ctrl+D), then Memorize the Figure (Alt+Ctrl+F). Now delete the IK chains in the Hierachy Editor. Zeroing the feet with IK on is the important part.
Message edited on: 04/26/2005 20:55
lesbentley posted Tue, 26 April 2005 at 9:15 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2225846
Also see post # 18 in the thread linked above for how to have a figure load with leg IK off.insomniaworks posted Wed, 27 April 2005 at 10:24 AM
lesbentley posted Wed, 04 May 2005 at 12:56 PM
In my experience zeroing the figure and Memorizing that zeroed state is a necessary step in making a conforming figure. Poser only turns on IK for a chain named rightLeg or leftLeg (any case in the lettering), what you actually rename these to makes no diffrence as long as they are not either of these names, you could call these IK chains 'Fred' and 'George', the underscore is just an easy way to rename them. Poser does not automaticly turn on IK for rightArm/leftArm, or any other name.