BazC opened this issue on Apr 27, 2005 ยท 14 posts
BazC posted Wed, 27 April 2005 at 6:13 AM
Attached Link: http://biorust.com/index.php?page=tutorial_detail&tutid=85
I downloaded Blender last night to try out so I've barely scratched the surface so far! I mainly want to use it for UV mapping at the moment and explore it's other features later. I've been through the linked tutorial and figured out roughly how it works and I'm really looking for some tips on workflow/efficiency! I imported a head model in .obj format, went to UV face select mode, right clicked to select polys. Also tried the select verts and mark seams. Then open UV editor and go to UVS> LSCM unwrap. That all worked more or less OK but if I was mapping a complex model for real, selecting one poly or vert at a time would be extremely tedious and open to error. There has to be quicker way? So I tried adding mats to the head in Wings and importing to Blender again. It imported OK but each material region seemed to be a seperate object. So, can anyone advise me on the best workflow for mapping a complex imported object? What is the best file format to use and is there an easy way to import with the mapping regions already defined. Thanks for your help! - Baz