CorwinRathe opened this issue on Apr 27, 2005 ยท 8 posts
CorwinRathe posted Wed, 27 April 2005 at 10:31 PM
Attached Link: http://graphics20.chowan.edu/gc251/smithk/
Noticed some odd flickering in the water and shadows off the mountain when I made this render of a animation for a flash splash page I've been working on for a class web site project. I seem to remember seeing aomthing about how to fix this before but I don't remember. Is anyone up on this type of thing? Attaching the link the site.lordstormdragon posted Wed, 27 April 2005 at 10:58 PM
It DID take a long time to load in, initially. But I didn't see any actual "flicker", all I saw were what appear to be simple anti-aliasing and filter issues. I would try re-rendering the frame with AA set to 4 or 9, perhaps that would help? Alas, if only you could set the rendering attributes on a per-object basis... It actually played very smoothly once it finished loading! And I can't say I've seen anything of the sort online, good work! I'm impressed!
Rayraz posted Thu, 28 April 2005 at 3:00 AM
sounds like an AA prob indeed :) Alas, if only you could set the rendering attributes on a per-object basis... Now THAT would have been a good bryce 5.5 functionality! beats the hell outta "bryce lightning 2.0, with network rendering capability!"
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AgentSmith posted Thu, 28 April 2005 at 4:36 AM
Sigh...rayraz, try signing up with DAZ's forum, and complain to them directly, lol. And, if ya got any suggestions to the TOPIC at hand...;o) AS
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AgentSmith posted Thu, 28 April 2005 at 4:41 AM
Hmmmm, I see no flickering (?) I see where the tops of small waves are reflecting back the sky behind the camera, which that would happen ina real world situation. Maybe I'm missing the flicker (as I sater intently) Nice/smooth animation, btw. AgentSmith
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AgentSmith posted Thu, 28 April 2005 at 4:44 AM
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CorwinRathe posted Thu, 28 April 2005 at 7:34 AM
Maybe I'm getting to picky but in that area you're pointing to there is some odd flickering. I did AA at 9 times actually. The inital anmiation was 20 megs :). Chopped out every other frame to try to get the size down as well and compressing it a bit more. I think if I do more I'll start losing some quality.
Rayraz posted Thu, 28 April 2005 at 7:50 AM
hmm... maybe the flickering is caused by the mapping of the texture? if the object is moving and the objects texture is world mapped you get moving textures that could be seen as flickering.
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