Geekholder opened this issue on Jan 31, 2001 ยท 5 posts
Geekholder posted Wed, 31 January 2001 at 6:40 PM
Browsing through the cr2 file, it appears that the Grasp dial is a "magic" parameter coded into Poser, and probably depends on the exact names of the digits of the human hand. Searching the archives here at Renderosity turns up reports of the same conclusion. Has anyone found anything different, or a way to make the Grasp funcitonality more generic? I have a mechanoid character with 4 fingered manipulators, where each finger has only two joints. I was hoping to implement a Grasp dial on its manipulators, but this does not seem possible. Am I missing anything?
JeffH posted Thu, 01 February 2001 at 9:38 AM
The grasp dial will work with anything labled as a hand & fingers. The group names must match those used by the humanoid poser figure hands & fingers. -JH.
bloodsong posted Thu, 01 February 2001 at 10:25 AM
heyas; isn't the grasp dial like an ecm dial? or is it secretly hard coded into the poser interface, not the cr2? if you name your figure's manipulator/fingers body parts as lhand/rhand and index3, index2, etc, the grasp dial will work for it. (supposedly. well, keep in mind that normal poser hands aren't built with straight fingers.) you can still open your figure in poser, select the 'left hand' and rename it to 'left manipulator,' if you wanted. each body part has two names, an internal name and a 'face name' (external name). the internal name needs to match the obj group, and the cr2 info etc. the face name can be anything you want. the problem, of course, would be if you have like a four or six (or more)-armed robot. then it'd be more like lhand1, lhand2, lhand3.... and i don't think the grasp dial will handle the extra naming bits. :/ if you know anything about ecm/jcm, i think it is possible to construct a grasp dial in the hand that controls the fingers' rotations. you should look for the tutorials on the subject.
JeffH posted Thu, 01 February 2001 at 10:36 AM
The grasp function is hard coded into Poser, but you know that from the last time we had a thread going about this ;-)
bloodsong posted Fri, 02 February 2001 at 10:16 AM
heyas; i did know that, but i couldn't quite recall. thanks, jeff. :) (now do you know where i left my wallet...? ;D )